RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • It’s here! @darthjulian

    August 25, 2014
  • Gamasutra – Why make a game a week?: Learning game development in public

    Gamasutra – Why make a game a week?: Learning game development in public andreblyth: On rapid prototyping.

    August 25, 2014
  • August 25, 2014
  • vjeranski: SOL LEWITT Straight Lines in Four Directions & All Their Possible Combinations, 1973

    August 25, 2014
  • kilabytes: WSJ:  Women Now Make Up Almost Half of Gamers Adult Women Gamers Now More Numerous Than Under-18 Boys A recent survey from Nielsen Holdings NLSN +1.58% NV, a U.S. consumer research company, concluded that women gamers in the U.S. are most likely to play games on personal computers, mobile devices and Nintendo’s 7974.TO -0.73%…

    August 24, 2014
  • illbeoutback: If you’re protesting abortion, the Supreme Court says you can get right in women’s faces and scream at them on their way into the clinic. Because freedom of speech. But if you try and protest the murder of a black man, you get tear gas fired at you.

    August 24, 2014
  • Although exact numbers have never been agreed, something in the order of 140,000 people died within moments of that log entry, many of them vaporized in the heat of the blast or burnt to death by the fireball that swept through the city. Thousands more would die in the following months and years as a…

    August 24, 2014
  • brianandgj: Here are a couple of flyers showing some of the games our students made during the Video Game Design for ages 8-12 at the Montclair Art Museum’s Yard School of Art. The tool used for this class was Scratch 2.0. The class also made a motion detecting welcome screen for the parents and guests…

    August 24, 2014
  • artoftoryanse: Experimenting with some UI elements…

    August 24, 2014
  • andreblyth: Would’ve really liked to re-skin Unity’s default button system, but I don’t think I would’ve made the deadline. To The Stars for LudumDare

    August 24, 2014
←Previous Page
1 … 402 403 404 405 406 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum