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RafaelFajardo

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  • bashford: Computed Copy by Nukem, So Kanno and yang02 of gokinjo-monozukuri.org “Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our…

    August 27, 2014
  • pixelatedcrown: Since I’ve started posting low poly models I’ve been asked a lot about how I make them. Hopefully this video will clear things up! The first half has me explaining techniques and the second is a 2000x speed recording of me making a more complex model (real time: 5 hours) (Source: https://www.youtube.com/)

    August 26, 2014
  • peterwknox: therealmardallie: Why do I check Twitter before bed? It only makes me angry. Sigh. Police can’t police themselves.

    August 26, 2014
  • warrenellis: The thing I did for MIT arrived. View more Warren Ellis on WhoSay

    August 26, 2014
  • kenyatta: boingboing: Digital tools have a mind of their own: yours Clive Thompson’s says that there are three principal biases that today’s digital tools introduce to human thought. First, they allow for prodigious external memory: smartphones, hard drives, cameras, and sensors routinely record more information than any tool before them. We’re shifting from a stance…

    August 26, 2014
  • bookporn: beth-akd: 100 Aniversario del Nacimiento de Julio Cortázar Happy Birthday, Julio Cortázar!

    August 26, 2014
  • foxadhd: Atlantic City police now have body cameras This illustration is an interesting take on the symbol of authority also being the technology of accountability.

    August 26, 2014
  • bookporn: Rayuela / Hopscotch Julio Cortázar

    August 26, 2014
  • nyugamecenter: wsong: BOSS A game about the interaction between a player and a hostile, blinded enemy. Developed with Zack Zhang & Vanessa Briceño as semester-long project – Spring 2014 The player must draw the attention of a large, mechanical monster that guards the mine by making sounds and directing its violence towards her location –…

    August 26, 2014
  • (Russian fortress chess) a team-based four-player variant.

    August 26, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum