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bashford: Computed Copy by Nukem, So Kanno and yang02 of gokinjo-monozukuri.org “Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our…
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pixelatedcrown: Since I’ve started posting low poly models I’ve been asked a lot about how I make them. Hopefully this video will clear things up! The first half has me explaining techniques and the second is a 2000x speed recording of me making a more complex model (real time: 5 hours) (Source: https://www.youtube.com/)
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kenyatta: boingboing: Digital tools have a mind of their own: yours Clive Thompson’s says that there are three principal biases that today’s digital tools introduce to human thought. First, they allow for prodigious external memory: smartphones, hard drives, cameras, and sensors routinely record more information than any tool before them. We’re shifting from a stance…
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nyugamecenter: wsong: BOSS A game about the interaction between a player and a hostile, blinded enemy. Developed with Zack Zhang & Vanessa Briceño as semester-long project – Spring 2014 The player must draw the attention of a large, mechanical monster that guards the mine by making sounds and directing its violence towards her location –…
