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RafaelFajardo

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  • Computer Science Unplugged

    Computer Science Unplugged alexainslie: “Rather than talking about chips and disks and ROM and RAM,” write the authors of an early guide to Computer Science Unplugged, “we want to convey a feeling for the real building blocks of computer science: how to represent information in a computer, how to make computers do things with information,…

    August 29, 2014
  • Building Stories

    comicsworkbook:   Just wanted to write something about Chris Ware’s Building Stories. What an astonishing achievement. I feel as though Ware has assembled a new phrasing style. He’s doing his thing – it’s definitely his voice – yet he is “phrasing” notes and chords in a new way that reminds me of the way, say, Ellington changed over his…

    August 29, 2014
  • Orderly Processions are Over

    Orderly Processions are Over simonterry: Hierarchy likes order. Networks manage complexity. Hierarchy walks in an orderly procession. Networks hustle. Hierarchy wants projects to go from a through to z. Networks experiment across the alphabet. Hierarchy wants a clean status. Networks solve for problems & mess. …

    August 29, 2014
  • karsalfrink: There’s a lesson here. The greatest thing I learned from my formalist training in painting was actually not about painting. It was about the nature of knowledge itself: what it means to define a creative practice as a craft, or as a discipline, or as a set of ideas, and how such a practice…

    August 29, 2014
  • It’s dubious and dangerous, Drucker is saying, to take what’s measurable for what’s important. But he’s also saying something much more radical, even subversive: Some things that can be measured shouldn’t be. “Taking Measurement’s Measure” – Nick Carr (via shoutsandmumbles)

    August 29, 2014
  • The End of Gamers

    dangolding: The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand.  First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked…

    August 28, 2014
  • Developers and writers alike want games about more things, and games by more people. We want — and we are getting, and will keep getting — tragicomedy, vignette, musicals, dream worlds, family tales, ethnographies, abstract art. We will get this, because we’re creating culture now. We are refusing to let anyone feel prohibited from participating.…

    August 28, 2014
  • The first piece of advice I have for people if they want to be a crazy artist like me is that companies are there to exploit you, and to extract as much labor out of you as possible while paying you as little money as possible. Always treat companies with intense cynicism and try to…

    August 28, 2014
  • Video Games, Misogyny, And Terrorism: A Guide To Assholes

    Video Games, Misogyny, And Terrorism: A Guide To Assholes rhube: There’s something rotten deep within gaming culture. Andrew thinks it’s time we cut it out. This article is well worth a read. There’s been a whole bunch of shit going on with the targeting of women this week of which I have heard strangely only…

    August 27, 2014
  • How games’ lazy storytelling uses rape and violence against women as wallpaper

    mostlysignssomeportents: Anna Sarkeesian’s brilliant, crowdfunded Tropes vs Women in Video Games web-series (previously) has a new episode, Women as Background Decoration: Part 2 [TW: rape, sexual violence, violence], which expertly dissects the use of violence against women, especially sexual violence as a lazy means of establishing skimpy motivations for player characters to hunt down the…

    August 27, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum