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RafaelFajardo

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  • brianandgj: Here are a couple of flyers showing some of the games our students made during the Video Game Design for ages 8-12 at the Montclair Art Museum’s Yard School of Art. The tool used for this class was Scratch 2.0. The class also made a motion detecting welcome screen for the parents and guests…

    August 24, 2014
  • artoftoryanse: Experimenting with some UI elements…

    August 24, 2014
  • andreblyth: Would’ve really liked to re-skin Unity’s default button system, but I don’t think I would’ve made the deadline. To The Stars for LudumDare

    August 24, 2014
  • Why political engagement is critical to games journalism

    agameofme: Earlier tonight, someone tweeted at me, “Not to be rude, but you’re part of the problem. You’ve compromised your integrity as a journalist by being an activist.”  There are always a few things that come to mind when I hear this viewpoint expressed. First of all, my role at GameSpot was not that of…

    August 24, 2014
  • But it is also constrained at the level of social and political possibility. Emoji are terrible at depicting diversity: on Apple’s iOS platform, for example, there are many white faces, but only two seem Asian and none are black. Responding to public outcry, Apple now says it is “working closely with the Unicode Consortium in…

    August 24, 2014
  • August 23, 2014
  • Everything you ever wanted to know about the technical details of making a GIF look good under 2MB for Tumblr

    admiralpotato: toa697: I am getting angry, my Gifs are suddenly 7x as big and i dont know whats causing it. toa697: how do you keep your gifs under a MB? ive been having issues where my gifs have increased in size an insane amount even thought they are still 500×500 and 90 frames. First, a…

    August 23, 2014
  • Dadaviz

    Dadaviz “Aiming to become the youtube of Data Visualization…”

    August 22, 2014
  • ezequiellasnier: iGeo / Open source software, adding an interface to Processing (piGeon). Is free and open source 3D modeling software library in Java for computational design in architecture, product design, interaction design and more. iGeo is designed to provide functionality of code-based 3D modeling, practicality of use in computational design practice and extensibility to cooperate with other…

    August 21, 2014
  • Let’s Ruin Video Games

    Let’s Ruin Video Games misandrist-of-gor: ohcorny: fakegirlgamer: My name is Arden, and after a few days of thinking I’ve decided that I’m going to ruin video games. I’m going to be doing everything in my power to destroy them completely. Walking simulators about feelings and emotions as far as the eye can see! Guns that…

    August 21, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum