RafaelFajardo

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  • Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework

    Tutorial: XCode4 integration of TexturePacker for Cocos2d and Sparrow framework christophator: How to automate spritesheet generation with texture packer http://bit.ly/jST8ge

    May 22, 2011
  • littlebigdetails: Mac OS X – Pressing Alt ⌥ and clicking the volume icon lets you select input and output device. /via jage

    May 22, 2011
  • May 22, 2011
  • The transistors will appear in Intel’s new “Ivy Bridge” microprocessor, which will be made using a 22nm manufacturing process and begin shipping later this year. Intel’s processor is the first make the jump from 32nm to 22nm, continuing the decades-long race to keep boosting the number of transistors that can be packed into the same…

    May 22, 2011
  • DISCERN was built to process and recall simple narratives. Through training, the system learns what words mean and how they work in sentences in a way that mimics activation patterns in the brain. With the original settings, DISCERN is able to digest a narrative, retain it, and reproduce the story in its “own” words. The…

    May 22, 2011
  • DISCERN was built to process and recall simple narratives. Through training, the system learns what words mean and how they work in sentences in a way that mimics activation patterns in the brain. With the original settings, DISCERN is able to digest a narrative, retain it, and reproduce the story in its “own” words. The…

    May 22, 2011
  • Chipotle = Good (Food + Design)

    moscoso: Amazing branding by Sequence. One of the few restaurants I frequent that is easy on the eyes. I always enjoy hand done type.

    May 22, 2011
  • (via Brooke Gladstone’s The Influencing Machine: A comic-book manifesto about the state of the American media. (2) – By Brooke Gladstone – Slate Magazine)

    May 21, 2011
  • May 21, 2011
  • After playing several hundred games to develop their language, the robots agreed on directions within 10 degrees and distances within 0.375 meters. And using just their invented language, the robots created spatial maps (including areas that they were unable to explore) that agree remarkably well: (via Lingodroid Robots Invent Their Own Spoken Language – IEEE…

    May 21, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum