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RafaelFajardo

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  • Some organizations are already caught in that flood. Consider Facebook. Already host to more digital photos than any other company, Facebook is building new storage and processing infrastructure as fast as it can. Yet it is pushing the database technology it is using to the limit, splitting its famed social graph across 4,000 databases that…

    May 24, 2011
  • Character Shelden Cooper on the sitcom The Big Bang Theory invented a game of three person chess that contained two new pieces with a very particular set of rules. Whether or not one happens to find The Big Bang Theory a laugh riot or mind-numbing skull-drivel that makes one swear off television because it’s so…

    May 24, 2011
  • Character Shelden Cooper on the sitcom The Big Bang Theory invented a game of three person chess that contained two new pieces with a very particular set of rules. Whether or not one happens to find The Big Bang Theory a laugh riot or mind-numbing skull-drivel that makes one swear off television because it’s so…

    May 24, 2011
  • We should think of education as a kind of intellectual cross-training that leads to many more things than at any one moment you could possibly know would be useful. The most powerful education generates further curiosity, new needs, experiences to meet those needs, more curiosity and so on. Education isn’t just an object that you…

    May 24, 2011
  • Yesterday’s conceptual art is today’s tumblr meme Magnificent Ruin (via nevver)

    May 24, 2011
  • And, finally, literature cannot be saved, because literature saves us. When it no longer saves us, it is no longer literature. Perhaps it was once and has lost its relevance; perhaps it never was; the distinction is one we can and should argue about, and if we don’t reach a conclusion that’s a good sign,…

    May 24, 2011
  • WW: I read a lot of books, and occasionally those books, or certain subjects or approaches, become very interesting to me. Generally they’re not that accessible to the wider audience, so I’m trying to make it more accessible. It’s almost more of a translation function. I’ve always been interested in science, psychology, things like engineering…

    May 23, 2011
  • After having taught introductory programming (CS 1) for the past six years, and having watched many students struggle through this course and the subsequent course (CS 2), I have come to the conclusion that it is absurd to expect students who don’t have any prior programming experience to be well prepared to study Computer Science…

    May 23, 2011
  • May 23, 2011
  • The team built tiny, simple robots, just a few centimeters tall, made of wheels for mobility and a basic sensory system equipped with a camera. Moving around an arena, they would seek out “food”–small discs scattered by the researchers. To lend a biological flavor to the arena, the team programmed each robot with stream of…

    May 23, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum