Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • DISCERN was built to process and recall simple narratives. Through training, the system learns what words mean and how they work in sentences in a way that mimics activation patterns in the brain. With the original settings, DISCERN is able to digest a narrative, retain it, and reproduce the story in its “own” words. The…

    May 22, 2011
  • DISCERN was built to process and recall simple narratives. Through training, the system learns what words mean and how they work in sentences in a way that mimics activation patterns in the brain. With the original settings, DISCERN is able to digest a narrative, retain it, and reproduce the story in its “own” words. The…

    May 22, 2011
  • Chipotle = Good (Food + Design)

    moscoso: Amazing branding by Sequence. One of the few restaurants I frequent that is easy on the eyes. I always enjoy hand done type.

    May 22, 2011
  • (via Brooke Gladstone’s The Influencing Machine: A comic-book manifesto about the state of the American media. (2) – By Brooke Gladstone – Slate Magazine)

    May 21, 2011
  • May 21, 2011
  • After playing several hundred games to develop their language, the robots agreed on directions within 10 degrees and distances within 0.375 meters. And using just their invented language, the robots created spatial maps (including areas that they were unable to explore) that agree remarkably well: (via Lingodroid Robots Invent Their Own Spoken Language – IEEE…

    May 21, 2011
  • Aldebaran Robotics has just announced that it’s going to open the source code of its popular humanoid robot Nao. The French firm has been developing Nao over the past five years, turning an initially obscure robot with a quirky name into a widely adopted research and education platform used to study human-robot communication, help treat…

    May 21, 2011
  • Aldebaran Robotics has just announced that it’s going to open the source code of its popular humanoid robot Nao. The French firm has been developing Nao over the past five years, turning an initially obscure robot with a quirky name into a widely adopted research and education platform used to study human-robot communication, help treat…

    May 21, 2011
  • gregmelander: A GOOD DESIGNER “Designers have the ability to visualize what has never been.” As Bruce Nussbaum said, “Many firms are plagued by articulate and persuasive ‘smart talkers’ who sound good in meetings but get bogged down in abstract complexities.” Good designers are good at what I call inspirational tangibility, “making it real,” whether it be by concretizing with a sketch what…

    May 21, 2011
  • May 20, 2011
←Previous Page
1 … 1,395 1,396 1,397 1,398 1,399 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum