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RafaelFajardo

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  • We need more digital producers because in this maelstrom of money, with all this attention on ‘digital innovation in the arts’, they are the missing pieces of the jigsaw who will tip the scales in favour of projects being successful. There are plenty of so-called collaborations between arts organisations and digital companies. But they often…

    December 1, 2013
  • syfycity: The cutest ship in the ‘Verse ? Mini mini lego Serenity I made today

    December 1, 2013
  • When an artist uses a multiple modular method he usually chooses a simple and readily available form. The form itself is of very limited importance; it becomes the grammar for the total work. In fact, it is best that the basic unit be deliberately uninteresting so that it may more easily become an intrinsic part…

    December 1, 2013
  • karaj: kathy acker, don quixote 

    December 1, 2013
  • The REAL Toy Story | Michael Wolf

    December 1, 2013
  • text-mode: mammifero‘s ▄F▄a▄c▄e▄b▄o▄o▄k▄▄▄▄G▄l▄i▄t▄c▄h▄e▄s▄

    December 1, 2013
  • Code Drawing 24b. Selected states 1, 20, and 48. This one has 9 sprites that tend to move in eccentric counter-clockwise spirals. They all share the same encoded parameters to express their movement. They are all programmed to react to a collision with one another by rotating by 15 degrees. An unexpected outcome is that…

    December 1, 2013
  • code drawing 26

    code drawing 26 does not exist.

    December 1, 2013
  • code drawing 25

    code drawing 25

    code drawing 25, created on 2013-11-30 between 22:40 – 22:50.

    November 30, 2013
  • As the weather turned chilly, I thought about putting out the word on Twitter about my annual turtleneck vision quest. But that seemed both inefficient and potentially annoying to those followers (the vast majority no doubt) who didn’t care to hear my concerns about cuff length and fabric heft. What I needed was a way…

    November 30, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum