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RafaelFajardo

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  • Autonomy is a tricky term to handle because in the field of art it has come to denote almost the opposite of what it set out to name. Literally, auto / nomos means to determine one’s own laws. When art slowly but surely pried open a new social space for itself in nineteenth-century European society,…

    December 2, 2013
  • Inspired by Oliver Byrne’s 1847 version of Euclid’s Elements, these designs are a startlingly modern interpretation. Helen Friel uses her expertise to turn the grandfather of mathematics’ working into beautiful diagrams in three dimensions. (via Here’s looking at Euclid Luxe Business Cards)

    December 2, 2013
  • Here’s Looking at Euclid – Helen Friel

    Here’s Looking at Euclid – Helen Friel

    December 2, 2013
  • jtotheizzoe: via blushingcheekymonkey: Helen Friel – “Here’s Looking at Euclid” (paper sculptures of mathematician Oliver Byrne’s illustrations of Euclid’s Elements, 2012) Byrne’s illustrated Euclid is one of my favorite vintage science reads (you can leaf through it online for free!) and the fact that the Mondrain-esque artwork has been made into paper sculptures makes me happier…

    December 2, 2013
  • thisistheverge: Turn a regular paper plane into a smartphone controlled drone Do you ever worry that your paper planes just aren’t high tech enough? PowerUp is here to help. The device — known in full as the PowerUp 3.0 Smart Module — is an insert that slips into a regular paper airplane, letting you control…

    December 1, 2013
  • good effort on the cute, but the “play” or interaction component is stilted and ungratifying. It is pay to play, with built-in mechanics for DLC/in-app purchases, which are so foregrounded as to take the place of play. I’ve given it a week. I don’t think I will give it much longer. fastcodesign: The Cutest iPhone…

    December 1, 2013
  • jstephenlee: Just uploaded a new pattern I made with Processing and the HYPE Framework on Society6. 

    December 1, 2013
  • christianmccrea: So weird when people tell you they like your tumblr. Cool, thanks, I excel in both scrolling and clicking. 

    December 1, 2013
  • Artists struggle to survive in age of the blockbuster

    Artists struggle to survive in age of the blockbuster azspot: In the artistic economy, the Internet has not lived up to its hype. For years, the cybergurus liked to tell us about the “long tail” – the rise of niches, “unlimited variety for unique tastes” – that would give equal opportunities to tiny indie bands…

    December 1, 2013
  • migurski: “Finally, we compress the design via simulation so it fits into a 3D printer. This means that an entire gown, much larger than the printer itself, can be produced in a single assembled piece.” (via Nervous System – explorations in generative design and natural phenomena » Blog Archive » Kinematics)

    December 1, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum