Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Threshold

    clairehosking: I don’t think anyone has to be interested in game definitions, mechanics, and inclusivity, but I am, mostly because new players/makers should hash out what games mean to them and what their yardsticks to measure games will be. I see debate over the extent of “games” as a sign that most people feel like…

    April 30, 2014
  • Theorising the Web 2014 talk: What does a Materialist Account of a Ludic Century Look Like? Or How I learned to Stop Worrying and Love Counter Strike

    dropouthangoutspaceout: This is the transcript of the talk I gave at this year’s Theorizing the Web Conference in New York City. I know there is a video recording from teh conference circulating somewhere, but I had to cut out some of the depth to fit the talk into the time permitting. Consider this the directors…

    April 30, 2014
  • arssociety: Ten Rules for Writers by Zadie Smith 1. When still a child, make sure you read a lot of books. Spend more time doing this than anything else. 2. When an adult, try to read your own work as a stranger would read it, or even better, as an enemy would. 3. Don’t romanticise…

    April 30, 2014
  • Making Games Having Fun

    ashervollmer: I’ve been doing a lot of work on Threes lately, but all of it has been intangible. A lot of email. A lot of planning ahead and making sure that all of our goals align down the road. A LOT of email. These plans are going to be great when they hit, but Greg and…

    April 30, 2014
  • For this essay, Mr. Perelman has entered only one keyword: “privacy.” With the click of a button, the program produced a string of bloated sentences that, though grammatically correct and structurally sound, have no coherent meaning. Not to humans, anyway. But Mr. Perelman is not trying to impress humans. He is trying to fool machines.…

    April 30, 2014
  • notational: Just got word today that some of my work was selected for inclusion in an upcoming File ElectronicLanguage InternationalFestival . http://www.filefestival.org/site_2007/pagina_conteudo_livre.asp?a1=309&a2=934&id=2 it looks like a great Festival to see in person. For any of my new media friends, have you attended one? I’d love an opportunity to visit Brazil..and am considering a search for…

    April 29, 2014
  • it8bit: Hagiology Created by Christopher Frame

    April 29, 2014
  • maxistentialist: Death and Taxes: Parents in Idaho called the cops last week on junior-high student Brady Kissel when she had the nerve to help distribute a book they’d succeeded in banning from the school curriculum. The book in question was Sherman Alexie’s young adult novel “The Absolutely True Diary of a Part-Time Indian.” Published in…

    April 29, 2014
  • Designer Duds: Losing Our Seat at the Table

    Designer Duds: Losing Our Seat at the Table maxistentialist: mills: If design hadn’t triumphed by 2012, it had by 2013. Three years after launching the iPad, Apple was the world’s most valuable company, and even second-order pundits knew why: design. Steve Jobs’ remark that design was “how it works” had achieved what seemed like widespread…

    April 29, 2014
  • prostheticknowledge: History of Art: Net Art Online resource by Thomas Dreher outlining the backround to Net Art from the 1960s onwards, from the design concepts that would make modern computing possible to examples by artists who explored what art could be created by this new technology  – sample quote below: In the sixties Joseph Carl…

    April 29, 2014
←Previous Page
1 … 505 506 507 508 509 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum