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RafaelFajardo

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  • CFP: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’

    CALL FOR PAPERS AND DEMONSTRATIONS Deadline: Wednesday, 21 May 2014 Conformity, Process and Deviation: Digital Arts as ‘Outsider’ CHArt 2014 conference, part of the UNDERGROUND Arts & Humanities Festival, King’s College London, Strand Saturday, 18 October 2014 Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable…

    May 1, 2014
  • CFP: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’

    CALL FOR PAPERS AND DEMONSTRATIONS Deadline: Wednesday, 21 May 2014 Conformity, Process and Deviation: Digital Arts as ‘Outsider’ CHArt 2014 conference, part of the UNDERGROUND Arts & Humanities Festival, King’s College London, Strand Saturday, 18 October 2014 Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable…

    May 1, 2014
  • Skate! Skate!

    May 1, 2014
  • This just in. We are videogame historical materialists.

    April 30, 2014
  • newyorker: Several hundred fans and a team of archaeologists traveled to a New Mexico landfill to dig up thousands of buried “E.T.” cartridges, relics of the video-game industry’s collapse in the ’80s: http://nyr.kr/1mdGMAp Photograph: Fuel Entertainment.

    April 30, 2014
  • lifeandcode: vizualize: “Infographic as impossibility in its purest form” by Francesco Franchi They just wanna mess with your mind a little. 

    April 30, 2014
  • journalofanobody: Rostislav Kostal equalizing Duchamp’s version.

    April 30, 2014
  • fastcompany: These 3-D Printed Houses From China Appear In Just A Few Hours They won’t win any beauty contest, but a Chinese company has figured out how to print practical homes from waste materials—all for half the cost of conventional construction. Read More>

    April 30, 2014
  • Read: Is the Oculus Rift sexist?

    Read: Is the Oculus Rift sexist? xuhulk: Although there was variability across the board, biological men were significantly more likely to prioritize motion parallax.Biological women relied more heavily on shape-from-shading. In other words, men are more likely to use the cues that 3D virtual reality systems relied on. This, if broadly true, would explain why I,…

    April 30, 2014
  • urbanfunscape: This unobtrusive bike rack takes up no space when there isn’t a bike pinned to it.

    April 30, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum