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SUNNYVALE, CA, Nov 11, 2010 (MARKETWIRE via COMTEX) – AMD (AMD 7.58, -0.05, -0.64%) today announced the AMD Foundation, in support of AMD Changing the Game, has awarded a $10,000 grant to the Institute of Play for the creation of a social impact game community within the Gamestar Mechanic game development platform. Gamestar Mechanic, published…
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GREENSBORO – Classes in computer game design are scheduled to become part of the state school curriculum in the 2012-2013 school year. They’re already being held at selected schools across the state. Educators think those classes and others will help boost graduation rates and mean jobs for students in the future. While the classroom at…
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Leavitt, Ruth. Artist and Computer. Harmony Books (Creative Computing Press). 1976. isbn 0-517-52787-1, and 0-517-52735-9. This is one of the earliest compilations in book form of artists who have embraced computation. Artist and Computer
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nononoknow quoted two entries at http://artchecklist.tumblr.com/ and I got it from http://WilliamIMoore.tumblr.com
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Lightning Source : As a publisher, you’re about to discover the most economical way to get your books into the hands of an eager buyer. The Lightning Source model is the most comprehensive and highly individualized approach for printing and delivering books in the publishing world today.
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Friedman, The World is Flat. Toyota continuous improvement, critical reasoning, problem solving IBM collaboration across the globe, respect for differences, lead via influence (rhetorical eloquence) Microsoft entreprenuerialism, effective written communication, analytical thinking, writing with voice (rhetorical eloquence) Accessing and analyzing information, swim among currents and torrents of big data Curiosity and imagination. Daniel Pink, Whole…
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paperbits: Gamestorming » Blog Archive » Impact & Effort Matrix Object of Play In this decision-making exercise, possible actions are mapped based on two factors: effort required to implement and potential impact. Some ideas are costly, but may have a bigger long-term payoff than short-term actions. Categorizing ideas along these lines is a useful technique…
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It was way back in 1983 that I realized that people, not things, were the fundamental element missing from games. Chris Crawford: Sixty (via notgames)
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theinevitablezombieapocalypse: Zombigotchi! /via @brainpicker and @slarkpope A wee short for a new iphone game by FinkbomDirected and animated by Mikey PleaseProduced by James BoteyCharacter Design Amael IsnardMake your own one here!: zombigotchi.com/Make_Your_Own.html (Source: https://player.vimeo.com/)
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Creative Class » Blog Archive » The Geography of High-Paying Jobs – Creative Class