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RafaelFajardo

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  • How do you make a blox? It’s relatively simple. Grab some friends, some beer, and some pizza and you can build hundreds and hundreds in just a few hours. We invite our neighbors and call it a Blox party. Each side is pre-scored for easy folding – simply make all the folds, and punch in…

    November 16, 2010
  • Wii.com – Iwata Asks: Super Mario Bros. 25th Anniversary So when I think about something, I draw up a list of everything that won’t work. If there’s an idea according to which doing one thing means something else won’t work, I focus on what won’t work. Certainly, that is negative. So which is better, negative…

    November 16, 2010
  • *The corporate masters of publishing houses can’t afford literature. They seem to have worked themselves into a corner as dire as that of real estate. Their industry got financialized and it hyper-evolved to the point of collapse. *Unfortunately, since they’re simply culture rather than banking, they can’t expect a bailout. The risk here is a…

    November 16, 2010
  • Sterling: I think Ballard knows a great deal about the work of the surrealists in the 20s and 30s. So much so, that he is almost a surrealist writer. He quite frequently chose surrealist canvases for his own work, and they make a lot of sense. I think he also has a deep knowledge of…

    November 16, 2010
  • Subtraction.com: Pixar’s “Day & Night” in Hardcover

    November 16, 2010
  • “Famous sounds” are sounds that have been created or used by somebody, liked and then copied by many others, and thus earned a “classic” status. I’d like to open this section of Synth Mania utilizing as a starting point portions of an article appeared in the October 1995 issue of Keyboard magazine, titled “20 Sounds…

    November 15, 2010
  • Near Future Laboratory » Blog Archive » Design Fiction Workshop: Failures It was a relatively short workshop — a couple of hours in total. Initially I was nervous that there would be not enough guidance to allow the participants to grab onto the material enthusiastically. That proved to be wrong. After an initial presentation that…

    November 15, 2010
  • Peyton Lindley Executive Director, UX Design and Technology – EffectiveUI

    Peyton Lindley Executive Director, UX Design and Technology – EffectiveUI

    November 15, 2010
  • Meet Erik VanBragt, Dir. of Technology at Zynga (via bestjobsever) (Source: https://www.youtube.com/)

    November 15, 2010
  • New Gorillaz Album Recorded Entirely on an iPad

    November 15, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum