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paperbits: Gamestorming » Blog Archive » Impact & Effort Matrix Object of Play In this decision-making exercise, possible actions are mapped based on two factors: effort required to implement and potential impact. Some ideas are costly, but may have a bigger long-term payoff than short-term actions. Categorizing ideas along these lines is a useful technique…
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theinevitablezombieapocalypse: Zombigotchi! /via @brainpicker and @slarkpope A wee short for a new iphone game by FinkbomDirected and animated by Mikey PleaseProduced by James BoteyCharacter Design Amael IsnardMake your own one here!: zombigotchi.com/Make_Your_Own.html (Source: https://player.vimeo.com/)
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http://www.vbs.tv/vbs_player.js?width=584&height=328&ec=czdnVxMTr88X8b25Dkq9y8lfDxoYro5I&st=undefined&pl=http://www.vbs.tv/watch/motherboard/motherboard-tv-immaculate-telegraphy You may be proud of yourself for being able to camp, even build a fire, perhaps even read a compass. But all your merit patches probably wouldn’t amount to much if, say, you found yourself needing to restart civilization from scratch. During the summer of 2009, artist Jamie O’Shea of the organization Substitute Materials…
