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They’re all well aware that coding is now prized over copywriting and that a résumé that includes Xbox and Google is more desirable than one featuring stints at BBDO or Grey. Step one of their therapy, of course, is admitting there is a problem. (…) The ad business became an assembly line as predictable as…
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DrPetter’s homepage – sfxr This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48…
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Otoshi Poetry: Supposed to Be Studying For a Midterm
Otoshi Poetry: Supposed to Be Studying For a Midterm kiwiko: I’m supposed to be studying for a midterm right now, but reading the book is getting me no where. I decided that maybe I treat my essay questions as blog topics that maybe, just maybe, I can fool myself into creating deep and complex answers.…
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Amusement Device: Gaming the Network Poetic in Reno, NV
Amusement Device: Gaming the Network Poetic in Reno, NV via flickr.com I was down in Reno, NV at the University of Nevada last week to install Gaming the Network Poetic at the Prospectives.09 festival (you should check out the website, because every time that you do, this drill from Jonah Brucker-Cohen will drill into the…
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Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,…
Fountain: Esquire profiles Jason Rohrer, the video game designer behind Passage,… Esquire profiles Jason Rohrer, the video game designer behind Passage, an elegant little game that will take you exactly 5 minutes to finish: Passage was sad, it was sincere, it was personal, it was mysterious, it was existential, and for all these reasons, it…
