RafaelFajardo

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  • Society of Digital Agencies

    Society of Digital Agencies

    November 23, 2010
  • Open Bookmarks

    Open Bookmarks Imagine a future where instead of lending someone a book, you lend them your bookmarks. Where your notes, annotations and references are synchronised across platforms and applications. Where your bookmarks belong to you, and a record of every book you read is saved and stored securely, no matter how or where you read…

    November 23, 2010
  • Metal Parts from Papercraft Molds — How-to from Make: Projects

    Metal Parts from Papercraft Molds — How-to from Make: Projects As the internet papercraft explosion has taught us, paper is really not a bad medium for 3D design, especially for the cost. Software like Pepakura Designer will convert any 3D digital model into a papercraft one that can be printed out, cut out, folded up,…

    November 23, 2010
  • The Four Stages of “Getting” Twitter (Graphic) | Top Cultured

    November 23, 2010
  • 52 Weeks of UX: Keep On Learning

    52 Weeks of UX: Keep On Learning 52weeksofux: One of the greatest qualities in most creative problem solvers is a thirst for learning. Most designers and user experience professionals I know have some level of post-graduate education. But if you were to dig a little deeper, you would likely find that many have degrees in…

    November 23, 2010
  • November 23, 2010
  • Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face

    Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face fixpert: I quit Facebook some 6 months back. Unfortunately, due to client work, I have recently had to create a secret stealth Facebook account to refer to points of interaction that clients find relevant to our projects. Experiencing Facebook in this way (with…

    November 23, 2010
  • staff testing the iOS 4.2 beta has hated this new “feature” for the last two months. They just couldn’t get used to it. Apple argues that this is to help developers and make multitasking better, but they provide a software lock, which kind of defeats their own argument. The other argument is that this unifies…

    November 23, 2010
  • Amusement Device: 39˚ 44′ 11″ N x 104˚ 59′ 21″ W by Timothy Weaver + eMAD « Embrace!

    Amusement Device: 39˚ 44′ 11″ N x 104˚ 59′ 21″ W by Timothy Weaver + eMAD « Embrace! via exhibits.denverartmuseum.org I’m very excited to announce the opening of “39˚ 44′ 11″ N x 104˚ 59′ 21″ W”, an interactive installation included in Embrace! at the Denver Art Museum. I am one of the collaborators on…

    November 23, 2010
  • jaccar09: papercraft, 1:1 scale of guy’s helmet from daft punk. it’s just paper, and it’s still unfinished. the other half of the side and the back parts are still not constructed. i think i’ve done this in the course of 3-5 days, working on-off. it’s far from perfect but i guess that will do since…

    November 23, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum