RafaelFajardo

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  • For kids it means media that has social currency. When a kid pulls out a Pokemon deck or a game boy, you’ll see a kind of flocking behavior – the media is the social glue, the common language that means you belong in the same cultural universe. After almost every basketball game that I take…

    November 23, 2010
  • Pokemon was and still is a global media sensation that first swept childhood culture in the late nineties. The kids who are graduating from college now are the first post-Pokemon generation. These are kids who grew up with ubiquitous social gaming and convergent media as a central part of their peer culture. After Mario, Pokemon…

    November 23, 2010
  • Media Literacy and Social Action in a Post-Pokemon World A rough transcript of a keynote address for the 51st NFAIS Annual Conference [February 24, 2009] What is it that kids are doing online these days, and what does it mean for the shape of knowledge, culture, and information in the future? We all know that…

    November 23, 2010
  • Society of Digital Agencies

    Society of Digital Agencies

    November 23, 2010
  • Open Bookmarks

    Open Bookmarks Imagine a future where instead of lending someone a book, you lend them your bookmarks. Where your notes, annotations and references are synchronised across platforms and applications. Where your bookmarks belong to you, and a record of every book you read is saved and stored securely, no matter how or where you read…

    November 23, 2010
  • Metal Parts from Papercraft Molds — How-to from Make: Projects

    Metal Parts from Papercraft Molds — How-to from Make: Projects As the internet papercraft explosion has taught us, paper is really not a bad medium for 3D design, especially for the cost. Software like Pepakura Designer will convert any 3D digital model into a papercraft one that can be printed out, cut out, folded up,…

    November 23, 2010
  • The Four Stages of “Getting” Twitter (Graphic) | Top Cultured

    November 23, 2010
  • 52 Weeks of UX: Keep On Learning

    52 Weeks of UX: Keep On Learning 52weeksofux: One of the greatest qualities in most creative problem solvers is a thirst for learning. Most designers and user experience professionals I know have some level of post-graduate education. But if you were to dig a little deeper, you would likely find that many have degrees in…

    November 23, 2010
  • November 23, 2010
  • Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face

    Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face fixpert: I quit Facebook some 6 months back. Unfortunately, due to client work, I have recently had to create a secret stealth Facebook account to refer to points of interaction that clients find relevant to our projects. Experiencing Facebook in this way (with…

    November 23, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum