Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • 52 Weeks of UX: Keep On Learning

    52 Weeks of UX: Keep On Learning 52weeksofux: One of the greatest qualities in most creative problem solvers is a thirst for learning. Most designers and user experience professionals I know have some level of post-graduate education. But if you were to dig a little deeper, you would likely find that many have degrees in…

    November 23, 2010
  • November 23, 2010
  • Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face

    Fixpert’s Blog: I Want to Punch the FarmVille Characters in the Face fixpert: I quit Facebook some 6 months back. Unfortunately, due to client work, I have recently had to create a secret stealth Facebook account to refer to points of interaction that clients find relevant to our projects. Experiencing Facebook in this way (with…

    November 23, 2010
  • staff testing the iOS 4.2 beta has hated this new “feature” for the last two months. They just couldn’t get used to it. Apple argues that this is to help developers and make multitasking better, but they provide a software lock, which kind of defeats their own argument. The other argument is that this unifies…

    November 23, 2010
  • Amusement Device: 39˚ 44′ 11″ N x 104˚ 59′ 21″ W by Timothy Weaver + eMAD « Embrace!

    Amusement Device: 39˚ 44′ 11″ N x 104˚ 59′ 21″ W by Timothy Weaver + eMAD « Embrace! via exhibits.denverartmuseum.org I’m very excited to announce the opening of “39˚ 44′ 11″ N x 104˚ 59′ 21″ W”, an interactive installation included in Embrace! at the Denver Art Museum. I am one of the collaborators on…

    November 23, 2010
  • jaccar09: papercraft, 1:1 scale of guy’s helmet from daft punk. it’s just paper, and it’s still unfinished. the other half of the side and the back parts are still not constructed. i think i’ve done this in the course of 3-5 days, working on-off. it’s far from perfect but i guess that will do since…

    November 23, 2010
  • bookslope: Twitter’s Creative Director Talks Design, UX and Inspiratio

    November 23, 2010
  • Pet Rock 2.0

    Pet Rock 2.0 thisissocialsarah:

    November 23, 2010
  • thephlipside: Death Machines Papercraft Series, Paper AK-47 Other amazing papercraft weapons include the MP5, Uzi, M4, a giant Oerlikon anti-aircraft gun, and grenades.  I need these for my office life.

    November 23, 2010
  • 43 Dodgy Statements on Computer Art | Interactive Architecture dot Org

    43 Dodgy Statements on Computer Art | Interactive Architecture dot Org

    November 23, 2010
←Previous Page
1 … 1,538 1,539 1,540 1,541 1,542 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum