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RafaelFajardo

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  • Tale of Tales » Interview with Jenova Chen Jenova Chen became world famous over night when he released Cloud. A student project followed quickly by another one, a small webgame called flOw. Almost before graduating from game design school, he and his team were picked up by Sony and signed a contract for 3 Playstation…

    November 25, 2010
  • Iphone Paper Dolls App

    strawberry-banana: What a cute idea! I love paperdolls~~~ [Source: Design Scouting]

    November 25, 2010
  • Forget Brainstorming – Newsweek

    Forget Brainstorming – Newsweek Newsweek article that re-refutes collective brainstorming strategies and methods and that offers alternative strategies for individual creativity.

    November 25, 2010
  • disquieted: Howl’s Moving Castle papercraft You can see more pictures of this amazing masterpiece here: http://www.flickr.com/photos/benmillett/sets/72157600927267829/ This is amazing, definitely WANTS~ 

    November 24, 2010
  • Scientifically-Proven Ways to Improve Creativity – Lone Gunman

    Scientifically-Proven Ways to Improve Creativity – Lone Gunman

    November 24, 2010
  • Other stuff we learned: Amazon founder Jeff Bezos invested $250,000 in Google’s angel round. Page and Brin decided they liked Schmidt because he attended Burning Man – a hippie art festival out in the desert. Larry And Sergey Wanted Steve Jobs To Be Google’s First CEO In reference too Bloomberg TVs Game Changers 

    November 24, 2010
  • If I needed proof that Lil and I were meant for each other, the designs she and Suneep had come up with were more than enough. She’d been thinking just the way I had – souvenirs that stressed the human scale of the Mansion. There were miniature animatronics of the Hitchhiking Ghosts in a black-light…

    November 24, 2010
  • David Hockney’s iPad drawings on display in Paris

    November 24, 2010
  • All of these are simple conventions for adding more standard metadata to a post in a specific, uniform way. via: FactoryCity » New microsyntax for Twitter: three pointers and the slasher

    November 24, 2010
  • November 24, 2010
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum