RafaelFajardo

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  • Policy Brief: Game Changer: Investing in Digital Play to Advance Children’s Learning and Health by Ann My Thai et al. | June 2009 | View Bio DOWNLOAD: Executive Summary | Report Children as young as 4 are immersed in a new gaming culture, but many parents, educators, and health professionals, concerned over violence, sexual content,…

    April 1, 2011
  • Your point with the Viridian Design movement, that the best way to rewire culture and thought is by hacking design, made great sense, and Viridian succeeded in drawing designers and futurists to the problem of global warming and accelerating global awareness of the potential problem, but it was hard to imagine the backlash. Global warming’s…

    April 1, 2011
  • Our children’s gorilla | Firestation cardboard building | playroom ideas | Wannekes.com

    March 31, 2011
  • Why Watson Thought Toronto was a US City

    Why Watson Thought Toronto was a US City heyitsnoah: In an interview over at The Browser, Stephen Baker, who has a new book on IBM’s Watson and computer intelligence, explains how the computer could have possibly thought Toronto was a US city: Let’s review this. TheJeopardy! category was U.S. Cities, and the clue was, ‘This…

    March 31, 2011
  • Editor’s Note: Today we announced the full availability of Microsoft Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. We’re inviting students, aged nine to 17 to design, build and submit their own video games. The following is a guest blog post about the educational benefits of video games…

    March 31, 2011
  • After minimalism, conceptual and performance art, the idea of the artist as someone in a skilled and thinking occupation, engaged with a particular set of materials and visual ideas, has been thoroughly suppressed in favour of the idea of art as mainly an intellectual activity. The artist as thinker, manager, intellectual rather than maker, worker,…

    March 31, 2011
  • Sometimes I feel bad for these gamification enthusiasts. Priebatsch longs to change the term valedictorian to White Knight Paladin. And McGonigal, whose games are filled with top-secret missions in which you get to play the superhero, says “reality is broken” because people don’t get to feel “epic” often enough. This is a child’s view of…

    March 30, 2011
  • March 30, 2011
  • The Raster Tragedy at Low-Resolution Revisited

    The Raster Tragedy at Low-Resolution Revisited At a training session on occasion of the OpenType Font Jamboree in 1997, I gave a presentation about rendering outline fonts on low-resolution screens. At the time, text was rendered in “black-and-white” by turning pixels “on” or “off.” I illustrated how naïvely scaling the outlines and turning “on” the…

    March 30, 2011
  • Why do games work? Gamers spend 80% of their time failing, but they keep going because the win means so much to them. Applying games to corporate learning encourages resiliency, fun, positive emotions, new skills and new self-confidence. Not Just Game Play: Game Design At another panel, leading game designer/educators described how beyond game play,…

    March 30, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum