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criticaltoys: And then there is Madison Waldrop: Last week, as hundreds of established fashion designers were presenting their fall collections in New York, Madison Waldrop, 13, was just getting started on hers. She … is developing a dress collection called Designs by Malyse, specializing in evening and bridal gowns. She hopes to introduce a full…
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A proposal for the two new charter schools in Berkeley was approved by the school board in June 2010. With a starting budget of just over $3 million, the REALM schools seek to integrate alternative ways of learning into its curricula, including computer programming, game design and other technology-based projects. The two schools will operate…
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wearethedigitalkids: “There are already 84m internet-enabled mobiles in Africa. It is predicted that 69% of mobiles in Africa will have internet access by 2014. A week’s worth of data can be had for $3. That’s still too much for the majority of Africans, who earn less than $2 a day, but it seems a miracle…
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Can Video Games Promote Intergenerational Play & Literacy Learning? by Cynthia Chiong, Ph.D. | December 2009 Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? On July 30, 2009,…
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After the Shock Is Gone | Postmodern Times by Eric Felten
In his 1962 book “The Theory of the Avant-Garde” Renato Poggioli observed that “Like any artistic tradition, no matter how antitraditional it may be, the avant-garde also has its conventions.” The most conventional of modernist conventions has been the need to shock and offend, doing so, as the lingo has it, by “transgressing boundaries.” But…
