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RafaelFajardo

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  • March 30, 2011
  • The Raster Tragedy at Low-Resolution Revisited

    The Raster Tragedy at Low-Resolution Revisited At a training session on occasion of the OpenType Font Jamboree in 1997, I gave a presentation about rendering outline fonts on low-resolution screens. At the time, text was rendered in “black-and-white” by turning pixels “on” or “off.” I illustrated how naïvely scaling the outlines and turning “on” the…

    March 30, 2011
  • Why do games work? Gamers spend 80% of their time failing, but they keep going because the win means so much to them. Applying games to corporate learning encourages resiliency, fun, positive emotions, new skills and new self-confidence. Not Just Game Play: Game Design At another panel, leading game designer/educators described how beyond game play,…

    March 30, 2011
  • illillill: Sol LeWitt “Geometric Figures & Color”, New York: Harry N. Abrams, 1979

    March 30, 2011
  • March 30, 2011
  • tamarapoppy: Colour Papercraft heels by Ndeur

    March 29, 2011
  • Revealed: US spy operation that manipulates social media

    Revealed: US spy operation that manipulates social media kateoplis: danielholter: newsflick: The US military is developing software that will let it secretly manipulate social media using fake online personas designed to influence internet conversations and spread pro-American propaganda. A Californian corporation has been awarded a contract with the US Central Command (Centcom) to develop what is described…

    March 29, 2011
  • Anyway, Rohrer’s challenge-winning Chain World design is now at the center of something of an interesting controversy. If you haven’t heard about it, catch up here. The most interesting thing about the debate is that even though it seems that Rohrer’s intentions for Chain World are being “subverted” (depending on whom you ask), this very…

    March 29, 2011
  • inkwell.vue.400 : State of the World 2011: Bruce Sterling and Jon Lebkowsky permalink #68 of 156: Bruce Sterling (bruces) Fri 7 Jan 11 02:14 “Abundance breaks more things than scarcity,” as Clay Shirky once abundantly said. I used to be involved in the paper fanzine scene, so I was never much daunted by the supposed…

    March 29, 2011
  • laughingsquid: Plush Dinosaur Tails

    March 28, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum