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Teehan+Lax 6px Baseline Grid
Teehan+Lax 6px Baseline Grid cameronmoll: I have to admit, I’m not much of a baseline grid user myself. But Jesse Bennett-Chamberlain pointed me to this yesterday, I threw it in a PSD I’m working on, and things were fairly close to baseline — font alignment, visual elements, navigation lists, etc. I think that’s due to…
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fashioninsights: Todo mundo conhece, de looonge, os famosos QR code da Louis Vuitton – os símbolozinhos das tradicionais bolsas da marca – como também, de sua versão multi-colorida que acabou impregnando as ruas e, especialmente, os camelôs por aí. O criador das bolsas coloridas da marca é Takashi Murakami, artista japonês, que vem inspirando o…
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In 1966 ten New York artists and thirty engineers and scientists from Bell Telephone Laboratories collaborated on a series of innovative dance, music and theater performances, 9 Evenings: Theatre & Engineering, held at the 69th Regiment Armory, New York City, in October 1966. The artists included are John Cage, Lucinda Childs, Öyvind Fahlström, Alex Hay,…
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In 1966 ten New York artists and thirty engineers and scientists from Bell Telephone Laboratories collaborated on a series of innovative dance, music and theater performances, 9 Evenings: Theatre & Engineering, held at the 69th Regiment Armory, New York City, in October 1966. The artists included are John Cage, Lucinda Childs, Öyvind Fahlström, Alex Hay,…
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Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…
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Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…
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Graham McAllister, director of user experience studio Vertical Slice, examines the conundrum of creating a twin stick shooter for the touch-only iOS, breaking down the dos and don’ts, and examining a number of popular games to see what approaches work best. (via Gamasutra – Features – A Guide To iOS Twin Stick Shooter Usability)
