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RafaelFajardo

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  • Teehan+Lax 6px Baseline Grid

    Teehan+Lax 6px Baseline Grid cameronmoll: I have to admit, I’m not much of a baseline grid user myself. But Jesse Bennett-Chamberlain pointed me to this yesterday, I threw it in a PSD I’m working on, and things were fairly close to baseline — font alignment, visual elements, navigation lists, etc. I think that’s due to…

    April 8, 2011
  • fashioninsights: Todo mundo conhece, de looonge, os famosos QR code da Louis Vuitton – os símbolozinhos das tradicionais bolsas da marca – como também, de sua versão multi-colorida que acabou impregnando as ruas e, especialmente, os camelôs por aí.  O criador das bolsas coloridas da marca é Takashi Murakami, artista japonês, que vem inspirando o…

    April 7, 2011
  • In 1966 ten New York artists and thirty engineers and scientists from Bell Telephone Laboratories collaborated on a series of innovative dance, music and theater performances, 9 Evenings: Theatre & Engineering, held at the 69th Regiment Armory, New York City, in October 1966. The artists included are John Cage, Lucinda Childs, Öyvind Fahlström, Alex Hay,…

    April 7, 2011
  • In 1966 ten New York artists and thirty engineers and scientists from Bell Telephone Laboratories collaborated on a series of innovative dance, music and theater performances, 9 Evenings: Theatre & Engineering, held at the 69th Regiment Armory, New York City, in October 1966. The artists included are John Cage, Lucinda Childs, Öyvind Fahlström, Alex Hay,…

    April 7, 2011
  • adamferriss: R. Buckminster Fuller at Black Mountain College by Nancy Newhall ca. 1948 Color Transparency

    April 7, 2011
  • April 6, 2011
  • Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…

    April 6, 2011
  • Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…

    April 6, 2011
  • hydeordie: Christine Wong Yap, Positive Sign #2 (Ten Dimensions of Creative Personalities), 2011

    April 6, 2011
  • Graham McAllister, director of user experience studio Vertical Slice, examines the conundrum of creating a twin stick shooter for the touch-only iOS, breaking down the dos and don’ts, and examining a number of popular games to see what approaches work best. (via Gamasutra – Features – A Guide To iOS Twin Stick Shooter Usability)

    April 5, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum