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RafaelFajardo

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  • However, there is an entirely new type of innovation thinking called “constraint-based innovation” – innovation that relies more on ingenuity in product, process and people to solve a customer’s problem by creative improvisation rather than scientific and technological breakthroughs. In India, colloquially, we call this “jugaad” and it’s now got a new name “frugal engineering.”…

    April 10, 2011
  • paperbits: Maria Montessori has a posse, yes she does (by cho girl)

    April 9, 2011
  • ‘The creations they were working on were all over the map, crazy stuff. It was always very experimental, material that the world is not quite ready for…’ (via Apple’s Jonathan Ive: How did a British polytechnic graduate become its design genius? | Mail Online)

    April 9, 2011
  • Super Mario Clouds is an old Mario Brothers cartridge which I modified to erase everything but the clouds. This project was very much in the line of the stuff various BEIGE (aka Beige aka Beige Programming Ensemble, etc, etc) representatives Paul, Joe, Joe were doing then. Anyway, check below for the ROM, source code, a…

    April 9, 2011
  • archiemcphee: Teddy Bear Blood Bag for pediatric infusions by Dunne & Raby [via who killed bambi?] Critical Design and Design Fiction

    April 9, 2011
  • nevver: Ai Wei Watch

    April 9, 2011
  • Authors@Google: Jill Denner

    Authors@Google: Jill Denner Jill Denner, author and researcher, speaks at Google about girls, games and learning. Her projects have been sponsored by the National Science Foundation. She has co-authored the book, Beyond Barbie and Mortal Kombat.

    April 8, 2011
  • redapplegreenapple: Owen Gatley

    April 8, 2011
  • Jan van Toorn Q&A – The relationship between form and technology (by D&AD) (Source: http://vimeo.com/)

    April 8, 2011
  • …Or take Super Mario Clouds, where Cory modified an NES cartridge and removed all the graphics except the clouds. To me, as an art historian, that’s a disruptive gesture to the gameness of the game. But it’s not trying to use the unique qualities of games to create an experience the same way that Eric…

    April 8, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum