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RafaelFajardo

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  • heyoscarwilde: I am not a gun. via brickshelf.com

    April 11, 2011
  • So here is the kicker. Android, as well as Chrome and Chrome OS for that matter, are not “products” in the classic business sense. They have no plan to become their own “economic castles.” Rather they are very expensive and very aggressive “moats,” funded by the height and magnitude of Google’s castle. Google’s aim is…

    April 11, 2011
  • DESTROY ALL MONSTERS

    DESTROY ALL MONSTERS essayist: by Paul LaFarge A JOURNEY DEEP INTO THE CAVERN OF DUNGEONS & DRAGONS, A UTOPIAN, PROFOUNDLY DORKY AND INFLUENTIAL GAME THAT, LACKING CLEAR WINNERS OR AN END, MAY NOT BE A GAME AT ALL We are far enough into the cave now that I can tell you that I have mixed…

    April 11, 2011
  • But not all jugaad stories have happy endings. M. P. Ranjan, an eminent Indian design thinker and a member of the Governing Council of the Indian Institute of Crafts and Design, says that the idea that ad-hoc fixes are good enough might actually be to blame for the country’s notoriously creaky infrastructure. “It is an…

    April 11, 2011
  • Teaching Kids Design Thinking, So They Can Solve The World’s Biggest Problems | Co.Design

    Teaching Kids Design Thinking, So They Can Solve The World’s Biggest Problems | Co.Design studi0-reference: “ Prototype Design Camp was created by Christian Long, a visionary educator, to introduce and infuse design thinking skills into the K-12 landscape”

    April 10, 2011
  • AIGA Carnegie Mellon: “Design Thinking” Isn’t a Miracle Cure, but Here’s How It Helps

    AIGA Carnegie Mellon: “Design Thinking” Isn’t a Miracle Cure, but Here’s How It Helps aigacmu: An interesting article that is very relevant to the discussions we are having in the School of Design and our current lecture series. Helen Walters writes: Recently, Kevin McCullagh of British product strategy consultancy, Plan organized a two-day event for…

    April 10, 2011
  • Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design

    Design Thinking Is A Failed Experiment. So What’s Next? | Co.Design stoweboyd: Bruce Nussbaum hits the eject button on Design Thinking, saying that this movement — which arose from agencies trying to reach past the narrow confines of product or brand-related design and into the real guts of business — has petered out, it’s goals…

    April 10, 2011
  • Pathfinders Medieval Siege Engine Kits-Trebuchet

    April 10, 2011
  • The NETLab Toolkit is a system for tangible interaction sketching and production. It enables novices and experts to quickly integrate hardware, media and interactive behaviors for products, installations, and research. The NETLab Toolkit (which we often abbreviate as NLTK) is a project of The New Ecology of Things Lab. (via NETLab Toolkit)

    April 10, 2011
  • The top Future Game Talent winners [for 2006] were the team from the University of Denver with their migrant farm worker-themed game Squeezed. FuturePlay Announces Game Competition Winners – GameCareerGuide.com

    April 10, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum