RafaelFajardo

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  • Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…

    April 6, 2011
  • Strongman Games announced this week the launch of the OhMyGame closed beta. OhMyGame aims to be the most efficient, user-friendly game development toolset for use in a web browser. The platform will focus heavily on the social aspects of game development, allowing users to share their code, assets and levels with other OhMyGame users. In…

    April 6, 2011
  • hydeordie: Christine Wong Yap, Positive Sign #2 (Ten Dimensions of Creative Personalities), 2011

    April 6, 2011
  • Graham McAllister, director of user experience studio Vertical Slice, examines the conundrum of creating a twin stick shooter for the touch-only iOS, breaking down the dos and don’ts, and examining a number of popular games to see what approaches work best. (via Gamasutra – Features – A Guide To iOS Twin Stick Shooter Usability)

    April 5, 2011
  • April 5, 2011
  • you may enjoy an iPhone app called “Situationist,” which gives a location-based techno-twist to ideas borrowed from Situationist International, a gang of French artists who (in the words of the latter-day app developers) “sought to transform everyday life and the world through experimental forms of behaviour.” Instead of rewarding you with meaningless badges for vaporous…

    April 5, 2011
  • “Inventing the Future of Games,” a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation and technology. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the…

    April 5, 2011
  • paperbits: Maria Montessori has a posse, yes she does (by cho girl)

    April 5, 2011
  • Erlend Grefsrud, from London-based start-up Strongman Games, wants to make game development social, collaborative and, most importantly, accessible. His team’s upcoming tool Oh!My!Game, a browser-based toolkit for building Flash games, lets you pump out a high-quality indie production without ever typing a line of code. “Even a fairly useless programmer like myself can build functional…

    April 4, 2011
  • imgfave: ★ discovered on imgfave.com (social image bookmarking)

    April 4, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum