RafaelFajardo

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  • (FOX News) – A fashion doll designed by Mattel is encouraging young girls to tweeze and wax their body hair, experts claimed Wednesday. Clawdeen Wolf comes with a rundown of the doll’s extensive hair-removal routine, which is impacting negatively on children, body image specialists said. “My hair is worthy of a shampoo commercial, and that’s…

    April 12, 2011
  • SCR is a creative label intended to serve as a platform for artworks and projects emerging from the recent digital/network media movements. Here we produce, develop, and sell various interactive art / software / motion-based projects, and lots more. As designers and artists taking part in the digital media industry, we have always wondered about…

    April 12, 2011
  • Frank Chimero: Classroom Rules

    Frank Chimero: Classroom Rules viafrank: This, plus a schedule, forms the totality of my syllabus this term. Give it your best. Work hard. Be respectful. Show up on time. Be physically & mentally present. Anything less than your best is a waste of your time, mine, and that of your classmates. Show the work every…

    April 12, 2011
  • Much in the spirit of MoMA’s recent Small Scale, Big Change exhibition of socially engaged architecture, New York’s Center for Architecture recently opened its own show of design for the under-served, Jugaad Urbanism: Resourceful Strategies for Indian Cities. While there’s no precise English translation for the term jugaad, make-do or jury-rigged approximate the idea. The…

    April 12, 2011
  • How to Make a Web Site: The Complete Beginner’s Guide

    How to Make a Web Site: The Complete Beginner’s Guide

    April 12, 2011
  • *Nothing too new in this attractive Tech Review article, except for that porous fabbed cement, which is the awesome. http://www.technologyreview.com/business/37218/?a=f *I’d like to see an article on how to repair and upgrade printed buildings. Every boutique building-printer device ought to come with a free printed copy of Stewart Brand’s “How Buildings Learn.” (via Architecture Fiction:…

    April 11, 2011
  • Dear Bruce, I thought you might like a project we are going to present at the Milan Design Week titled KIOSK and which was loosely inspired by your short story which goes by the same name. Kind regards, Dries Verbruggen, Unfold (via Design Fiction: KIOSK, Milan Design Week, Unfold | Beyond The Beyond) Design Fiction…

    April 11, 2011
  • heyoscarwilde: I am not a gun. via brickshelf.com

    April 11, 2011
  • So here is the kicker. Android, as well as Chrome and Chrome OS for that matter, are not “products” in the classic business sense. They have no plan to become their own “economic castles.” Rather they are very expensive and very aggressive “moats,” funded by the height and magnitude of Google’s castle. Google’s aim is…

    April 11, 2011
  • DESTROY ALL MONSTERS

    DESTROY ALL MONSTERS essayist: by Paul LaFarge A JOURNEY DEEP INTO THE CAVERN OF DUNGEONS & DRAGONS, A UTOPIAN, PROFOUNDLY DORKY AND INFLUENTIAL GAME THAT, LACKING CLEAR WINNERS OR AN END, MAY NOT BE A GAME AT ALL We are far enough into the cave now that I can tell you that I have mixed…

    April 11, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum