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RafaelFajardo

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  • The Real Lesson of Cisco’s Billion-Dollar Flip Debacle

    The Real Lesson of Cisco’s Billion-Dollar Flip Debacle cameronmoll: Michael Mace, partly refuting the assumption all of us made after yesterday’s “RIP Flip” announcement: Most online analysis of the announcement doesn’t really explain what happened. The consensus is that Flip was doomed by competition with smartphones, but that says more about the mindset of the…

    April 13, 2011
  • My Little Mary by Soasig Chamaillard [via…

    April 13, 2011
  • Frind’s online dating company, Plenty of Fish, is newly located on the 26th floor of a downtown skyscraper with a revolving restaurant on the roof. The gleaming space could easily house 30 employees, but as Frind strides in, it is eerily quiet – just a room with new carpets, freshly painted walls, and eight flat-screen…

    April 13, 2011
  • Unlike every single other exercise this week, this one was a closed system- i.e. I had a really good idea in advance of how I wanted the final structure to look and feel. Size and scale represented the only opportunities for design input by participants. Much to surprise, this did not inhibit collaboration at all.…

    April 13, 2011
  • What is “Jugaad”? Welcome to the Indian “Jugaad” blog. Before i begin, let me first clarify the meaning of the word “Jugaad” and my reasons for starting this blog. First of all, the word itself is not my own but a colloquially used word in Northern India. This wikipedia entry suggests the following meanings :…

    April 13, 2011
  • What is “Jugaad”? Welcome to the Indian “Jugaad” blog. Before i begin, let me first clarify the meaning of the word “Jugaad” and my reasons for starting this blog. First of all, the word itself is not my own but a colloquially used word in Northern India. This wikipedia entry suggests the following meanings :…

    April 13, 2011
  • Word Cloud: How Toy Ad Vocabulary Reinforces Gender Stereotypes | The Achilles Effect

    April 12, 2011
  • Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse

    Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse Perhaps we shouldn’t be asking whether or not videogames are art, but whether or not art is increasingly influenced by videogame principles. For instance, New York’s Eric Zimmerman’s game Sixteen Tons, which premiered at the Kai Lin art gallery in February 2010,…

    April 12, 2011
  • Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse

    Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse It used to be that only media companies with deep pockets had the resources to produce a complex and engaging videogame, says Philip Tan, the executive director of Massachusetts Institute of Technology’s GAMBIT game lab, but thanks to a proliferation of affordable…

    April 12, 2011
  • humanegames: laughingsquid: The Museum of Art and Digital Entertainment The Museum of Art and Digital Entertainment is a non-profit museum dedicated to digital media and video games. The founders are raising funds on Kickstarter to help find a new space in the SF Bay Area to help keep the museum open. The Museum of Art…

    April 12, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum