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RafaelFajardo

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  • Practice Based Research in Art & Design Conference, 1-3 December, Bauhaus-Universität Weimar Since the 1990s, numerous art colleges and universities in Europe have established degree programmes in Artistic Research and Design Research. These programmes encourage artists and designers to develop their own epistemological and methodical approaches to concrete problems which differ from purely scientific and…

    May 19, 2011
  • Skype Adds Peer-to-Peer Prowess to Microsoft’s Code Base While Lync has peer-to-peer elements already, Microsoft’s strength—and occasionally Achilles heel—has been server-based software. While the Skype network has its occasional glitches, it’s about as close as it gets these days to an industrial-scale peer-to-peer platform. Its peer-to-peer nature means lower latency, and is the main reason…

    May 19, 2011
  • First, if this injunction were adopted as proposed, it would enjoin everyone at Georgia State, including students, who would seem to largely lose their fair use rights by virtue of enrolling at GSU. It would apply to e-reserves, faculty web pages and any learning management systems in use or adopted in the future. It would…

    May 19, 2011
  • (via Giant Tower Of Babel Sculpture Made of 30,000 Books: Pics, Videos, Links, News)

    May 19, 2011
  • A while back I stumbled on this limited edition $350 hand-crafted wooden car from Auditorium Toy Company. Could it possibly survive and be an heirloom my baby boy might pass down? Sure it could. But I’d much rather drop $349 into his college fund and spend $1 on a Hot Wheels car. (And I also…

    May 19, 2011
  • Why Google Choosing Arduino Matters – Slashdot

    Why Google Choosing Arduino Matters – Slashdot

    May 19, 2011
  • There just aren’t enough high-quality games that also serve serious purposes effectively. Making games is hard. Making good games is even harder. Making good games that hope to serve some external purpose is even harder (via Gamasutra – Features – Persuasive Games: Exploitationware )

    May 19, 2011
  • Joshua Yaffa profiles Edward Tufte for The Washington Monthly. After the publication of Envisioning Information, Tufte decided, he told me, “to be indifferent to culture or history or time.” He became increasingly consumed with what he calls “forever knowledge,” or the idea that design is meant to guide fundamental cognitive tasks and therefore is rooted…

    May 19, 2011
  • Academic libraries have been beset by changes that have led some observers to wonder whether they have a future at all. Their budgets have been hit hard even as the cost of buying and storing information—whether print monographs or journal databases—continues to climb. Search engines have replaced librarians as the go-to source of information for…

    May 18, 2011
  • Academic libraries have been beset by changes that have led some observers to wonder whether they have a future at all. Their budgets have been hit hard even as the cost of buying and storing information—whether print monographs or journal databases—continues to climb. Search engines have replaced librarians as the go-to source of information for…

    May 18, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum