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RafaelFajardo

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  •    The Toy Art Gallery is the first gallery of its kind to showcase and consult on high-end art toys and sculptures. Our goal is to showcase exciting, original, and new artists who use figurative sculpture as their primary medium of expression. We also focus on showing, collecting, and producing high end, limited edition, custom, and…

    May 17, 2011
  • wildandpeaceful: Environmentally Sound cardboard radio by Chris McNicholl. Produced as a flat sheet, user can easily assemble the radio without glue. 

    May 17, 2011
  • Speaking at the Ritsumeikan University in Kyoto, the former Capcom development head recalled a policy that outlawed the development of any original content. Concerned with risks, the company’s management would forbid the creation of everything except for sequels. According to Inafune, the actual rule was 70-80% sequels and 20% new titles, but the reality was…

    May 17, 2011
  • The 50 From speaking to friends, colleagues and recalling my own experiences I’ve complied The 50, a list of 50 things I believe every graphic design student should know on leaving college. Some of these points are obvious, others less so – but all are brief, digestible nuggets of wisdom that will hopefully go some…

    May 17, 2011
  • We’re building them a new Louisiana Digital Media Facility that will be literally in the middle of the LSU campus. It’s going to house EA. Louisiana Government Lures Game Developers with Best Tax Incentives in the U.S. – John Gaudiosi – Game On – Forbes

    May 16, 2011
  • There are two levels of the incentive. There’s a 35 percent tax credit on all Louisiana labor directly involved in the development of the interactive products. It wouldn’t include administration or executive work, but everyone that is actually involved in making and testing the game is eligible for that 35 percent tax credit on labor…

    May 16, 2011
  • andrewharlow: Design by Brooklyn Superhero Supply Co.

    May 16, 2011
  • nevver: Flexbook, DesignBoom This is a mashup of the aforementioned work by Emilio Ambasz, and the “butterfly” keyboard that was used in an early IBM sub-notebook.

    May 16, 2011
  • suddenly: Waiting For Godot (Source: https://www.youtube.com/)

    May 16, 2011
  • emergentdigitalpractices: If you still practice or encourage the outdated practice of writing long design documents, you are doing your team and your business a grave disfavor. Long design docs embody and promote an insidious world view: They make the false claim that the most effective way to make a game is to create a fixed…

    May 16, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum