RafaelFajardo

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  • There just aren’t enough high-quality games that also serve serious purposes effectively. Making games is hard. Making good games is even harder. Making good games that hope to serve some external purpose is even harder (via Gamasutra – Features – Persuasive Games: Exploitationware )

    May 19, 2011
  • Joshua Yaffa profiles Edward Tufte for The Washington Monthly. After the publication of Envisioning Information, Tufte decided, he told me, “to be indifferent to culture or history or time.” He became increasingly consumed with what he calls “forever knowledge,” or the idea that design is meant to guide fundamental cognitive tasks and therefore is rooted…

    May 19, 2011
  • Academic libraries have been beset by changes that have led some observers to wonder whether they have a future at all. Their budgets have been hit hard even as the cost of buying and storing information—whether print monographs or journal databases—continues to climb. Search engines have replaced librarians as the go-to source of information for…

    May 18, 2011
  • Academic libraries have been beset by changes that have led some observers to wonder whether they have a future at all. Their budgets have been hit hard even as the cost of buying and storing information—whether print monographs or journal databases—continues to climb. Search engines have replaced librarians as the go-to source of information for…

    May 18, 2011
  • Peeped on Sideshow Toys are the RAH Naked2 Body and RAH Massive Body (both “males” tho) Priced at US$45.99 each and with a 3rd-quarter 2011 ship-out. A tag pricey indeed, but seems one of the only ways to score a RAH body (besides hobby shops who part out the box, maybe?). You decide 🙂 (via…

    May 18, 2011
  • drawnblog: More from illustrator Jason Levesque, as he shares a time lapse colouring of one of his pieces in Photoshop. Here’s the finished version below:  (Source: https://www.youtube.com/)

    May 18, 2011
  • This September, a new charter school called ChicagoQuest will open on North Ogden Avenue and challenge kids to play more games as a core component of the curriculum, which also includes game creation. Parents worry that their kids play too many video games. Even U.S. President Barack Obama has cited Xboxes and PlayStations as distractions…

    May 18, 2011
  • paxmachina: Barcelona, Spain  Sometimes reality is better than art, clever coincidence courtesy of the Barcelona municipal authority.

    May 18, 2011
  • The way to get things done,” says Schwab, “is to stimulate competition. I do not mean in a sordid, money-getting way, but in the desire to excel. When nothing else works, try this

    May 18, 2011
  • Beth Pratt: In which I solve the problem of how much funding schools should have

    Beth Pratt: In which I solve the problem of how much funding schools should have bethpratt: I’ve been thinking about this and I figured out a brilliant way to decide how much funding to give our public schools. We live in a representational democracy, so it should be up to Congress. But here’s how they…

    May 17, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum