RafaelFajardo

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  • Aldebaran Robotics has just announced that it’s going to open the source code of its popular humanoid robot Nao. The French firm has been developing Nao over the past five years, turning an initially obscure robot with a quirky name into a widely adopted research and education platform used to study human-robot communication, help treat…

    May 21, 2011
  • Aldebaran Robotics has just announced that it’s going to open the source code of its popular humanoid robot Nao. The French firm has been developing Nao over the past five years, turning an initially obscure robot with a quirky name into a widely adopted research and education platform used to study human-robot communication, help treat…

    May 21, 2011
  • gregmelander: A GOOD DESIGNER “Designers have the ability to visualize what has never been.” As Bruce Nussbaum said, “Many firms are plagued by articulate and persuasive ‘smart talkers’ who sound good in meetings but get bogged down in abstract complexities.” Good designers are good at what I call inspirational tangibility, “making it real,” whether it be by concretizing with a sketch what…

    May 21, 2011
  • May 20, 2011
  • charlottledarwin: Why Old Books Smell Good “Lignin, the stuff that prevents all trees from adopting the weeping habit, is a polymer made up of units that are closely related to vanillin. When made into paper and stored for years, it breaks down and smells good. Which is how divine providence has arranged for secondhand bookstores to…

    May 20, 2011
  • May 20, 2011
  • http://www.motion-beam.com/videojs/flowplayer-3.2.7.swf bashford: MotionBeam by Disney Research links a pico projector with the motion sensors in an iPod Touch – allowing interaction with projected characters. (Source: http://www.motion-beam.com/)

    May 20, 2011
  • (via 8-bit Fashion. Anrealage F/W 2011 | Tokyo Fashion Diaries) Minecraft haute couture

    May 20, 2011
  • shaunbwilson: (via Warren Ellis » Anatomical Nesting Dolls)

    May 20, 2011
  • In this week’s column, I’m going to talk about Google choosing the open source hardware platform (Arduino) for the “Android Open Accessory” kit, and why this matters. I’m also going to talk a little about how Google could make it better. And then, I’m going to do what I always do in many of my…

    May 20, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum