RafaelFajardo

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  • When my shield broke, I raged, I swore, I pulled a total Croyt. And then I realized I was experiencing something that is somewhat lost in videogames now: Genuine difficulty. This game was not kowtowing to me. Sure, it spent five hours on the freaking tutorial — but by god, after that, it was done…

    December 4, 2011
  • The most celebrated and influential among all “culture” designers are Oron Catts and Ionat Zurr, who in 1996 founded the Tissue Culture & Art Project (TC&A) at the University of Western Australia in Perth. In 2000, they also established SymbioticA, a collaborative artistic laboratory dedicated to the study and critique of life sciences located within…

    December 4, 2011
  • “Expecting undergraduates to follow the path of educational attainment of a professor is a bit like expecting an introductory finance class in personal or household money management to become millionaires.”

    “Expecting undergraduates to follow the path of educational attainment of a professor is a bit like expecting an introductory finance class in personal or household money management to become millionaires.” marathonpacks: David Cooper Moore’s “media literacy” blog is full of great insight. Particularly enjoyed this post.

    December 4, 2011
  • It seems more pressing to invent possible relations with our neighbors in the present than to bet on happier tomorrows. Nicholas Bourriaud. Currently hating on RA. Today’s required reading: “The Fall of Relational Aesthetics,” Andrew Russeth for the New York Observer. (via jenlindblad)

    December 4, 2011
  • During the past two years, the films of Andrei Tarkovsky have quietly come online, giving viewers the chance to encounter the Soviet director’s great body of work. If you’re not familiar with Tarkovsky, it’s worth mentioning that Ingmar Bergman considered him his favorite director, and Akira Kurosawa once said, “Every cut from his films is…

    December 4, 2011
  • towerofsleep: danhurray: This December I get to learn something completely foreign to me. Hurraaaayyyyyyy I am interested in this kind of philosophy, which is why I joined an Object-oriented Ontology reading group (thanks, Dan!), but I am mainly reblogging this because the cover art is so amazing.

    December 4, 2011
  • Stowe Boyd: No Flow In The Coffee Shop, Please!

    Stowe Boyd: No Flow In The Coffee Shop, Please! Nick Bilton finds that coffee shops are prohibiting computers (and e-readers): Nick Bilton, No E-Books Allowed in This Establishment A few weeks ago I decided to mosey over to a local Manhattan coffee shop for an afternoon cappuccino. After placing my order I sat down at…

    December 4, 2011
  • BOMB magazine: Marcus Boon and Kenneth Goldsmith

    MB: And you ended saying, “And I think this is the real epiphany: the ways in which culture is distributed become profoundly more intriguing as a cultural artifact itself. What we’ve experienced is an inversion of consumption, one in which we’ve come to prefer the acts of acquisition over that which we are acquiring, the…

    December 4, 2011
  • suddenly: Deer toy & it’s portrait. (by kuzhavsky sergey)

    December 4, 2011
  • Marco Polo describes a bridge, stone by stone. “But which is the stone that supports the bridge?” Kublai Khan asks. “The bridge is not supported by one stone or another,” Marco answers, “but by the line of the arch that they form.” Kublai Khan remains silent, reflecting. Then he adds: “Why do you speak to…

    December 4, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum