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RafaelFajardo

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  • During the past two years, the films of Andrei Tarkovsky have quietly come online, giving viewers the chance to encounter the Soviet director’s great body of work. If you’re not familiar with Tarkovsky, it’s worth mentioning that Ingmar Bergman considered him his favorite director, and Akira Kurosawa once said, “Every cut from his films is…

    December 4, 2011
  • towerofsleep: danhurray: This December I get to learn something completely foreign to me. Hurraaaayyyyyyy I am interested in this kind of philosophy, which is why I joined an Object-oriented Ontology reading group (thanks, Dan!), but I am mainly reblogging this because the cover art is so amazing.

    December 4, 2011
  • Stowe Boyd: No Flow In The Coffee Shop, Please!

    Stowe Boyd: No Flow In The Coffee Shop, Please! Nick Bilton finds that coffee shops are prohibiting computers (and e-readers): Nick Bilton, No E-Books Allowed in This Establishment A few weeks ago I decided to mosey over to a local Manhattan coffee shop for an afternoon cappuccino. After placing my order I sat down at…

    December 4, 2011
  • BOMB magazine: Marcus Boon and Kenneth Goldsmith

    MB: And you ended saying, “And I think this is the real epiphany: the ways in which culture is distributed become profoundly more intriguing as a cultural artifact itself. What we’ve experienced is an inversion of consumption, one in which we’ve come to prefer the acts of acquisition over that which we are acquiring, the…

    December 4, 2011
  • suddenly: Deer toy & it’s portrait. (by kuzhavsky sergey)

    December 4, 2011
  • Marco Polo describes a bridge, stone by stone. “But which is the stone that supports the bridge?” Kublai Khan asks. “The bridge is not supported by one stone or another,” Marco answers, “but by the line of the arch that they form.” Kublai Khan remains silent, reflecting. Then he adds: “Why do you speak to…

    December 4, 2011
  • The addition of motion-control to the Galaxy games is, at best, inessential. At worst, it runs counter to the entire spirit of the games. By comparison, imagine if an exciting new version of Chess came out where the game-board was floating in a big bowl of water, and you had to move your pieces using…

    December 4, 2011
  • And if you work hard, and you treat people well, and you do a thing not for the sake of fame or fortune but for the sake of the thing itself, and if you continue to do this, if you persist, you will begin to shape your little corner of the world, and when you…

    December 4, 2011
  • Now, in-game tutorials are always annoying. They exist because kids today are apparently too lazy to read, because back in my day instructional manuals were just fine, grumble grumble crank crank. But Skyward Sword‘s tutorial is specifically annoying, because it seems designed for people who have never played videogames before — indeed, for people who…

    December 3, 2011
  • The uselessness of art makes any spending on it especially potent: buying a yacht is a tiny bit like buying a rowboat, and so retains a taint of practicality, but buying a great Picasso is like no other spending. Why Is Art So Damned Expensive? – The Daily Beast

    December 3, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum