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RafaelFajardo

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  • That idea reminds Wright of a sci-fi story by Bruce Sterling called Maneki Neko, named after Japanese gift cats. The story is about the “gift economy” where people contribute gifts to strangers and in return get back everything that they need. People can earn “karmic points” that can be redeemed, a common feature of social…

    December 7, 2011
  • laughingsquid: HiveMind, A Game Being Developed by Will Wright That Mines Personal Data for Gameplay

    December 7, 2011
  • The New Aesthetic: Street View is online in Germany and it includes — or rather, excludes…

    The New Aesthetic: Street View is online in Germany and it includes — or rather, excludes… new-aesthetic: Street View is online in Germany and it includes — or rather, excludes — 244,000 addresses that Germans have demanded be pixelated. They have, in their word, demanded their Verpixelungsrecht.[…] I thought pixelating buildings was mostly just silly…

    December 7, 2011
  • KG: No, Billy Collins … Billy Collins said in the session before me, he said something very similar. He said, “You cant expect to find your own voice. You don’t really have your own voice. You get your voice through deep reading of other people’s work.” I thought it was really brilliant … I agreed…

    December 7, 2011
  • The Tamagotchi iD L 15th Anniversary Model is now in color and has loads of new environments to explore with your pet. You can now choose from 32 unique characters — 11 of which are exclusive to the new model. There are also plenty of new games to keep you busy. The iD series also…

    December 7, 2011
  • In the days before smart phones, media players, and iDevices, there were Tamagotchis, the cute little egg-shaped devices that contained a digital pet. The pet needed to be taken care of daily. If they weren’t played with, fed and picked up after properly they would die, resulting in untold guilt for the child playing it.…

    December 7, 2011
  • Nowadays, of course, decades after my own youth, LEGO has broadened and deepened its offerings to include an infinity of models and expansion kits, elaborate parts and figures and robotic components, as well as narrative-based packages (Bionicles) and online games and design tools. But at the heart of the experience remains the Holy Brick, with…

    December 7, 2011
  • fyprocessing: TOK – a tangible interface for storytelling (video) (by Joao Martinho Moura) TOK is a learning platform that mixes the physical and the digital experience enriching and expanding the way children learn. At the moment it is shaped as a box, but we are exploring possibilities to integrate it into a book cover or…

    December 7, 2011
  • anfre: Three-Dimensional wooden QR-code stool by designer Elena Belmann

    December 7, 2011
  • illustrativo: Totoya is coming soon! Combines your ipad with a toy. Check out: http://www.totoyacreatures.com/

    December 7, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum