RafaelFajardo

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  • Yellow NarcoSubmarine work in progress

    December 26, 2011
  • work in progress.

    December 26, 2011
  • keyboarding replaced by game design curriculum

    The Coventry School Committee approved curriculum changes at its Tuesday night meeting that will emphasize integration of more math and technology skills for students next year. In a 3-1 decision – Committee member Thomas A. Hetherman (District 1) voted against – the council adopted four recommendations by the district’s Curriculum Council that, according to Supt.…

    December 26, 2011
  • In classrooms around the state, hundreds of schoolchildren have been defending their nation from Wraith attacks in the battle to defeat the Shadow Plague. They are playing a computer game – with their teachers’ blessing – as part of a project to integrate game design into teaching and learning. Students at 14 schools, from years…

    December 26, 2011
  • “I feel so excited,” she said. “I really like this school, because, last year we weren’t interacting, and here I’m interacting and learning and not slouching in my seat.” ChicagoQuest, one of 16 charters run by Chicago International Charter Schools, draws its entering class from 55 neighborhoods and 100 elementary schools, officials said. The 234…

    December 26, 2011
  • While finding out that a rival company has plagiarised your hard work may sting, there is little legal recourse for developers who believe their game idea has been appropriated. The issue is that video games are creative in both visual and aural terms, but also in purely functional terms, and the laws that govern these…

    December 26, 2011
  • “Stephen King’s Wang,” a cheeky reference to that best-selling novelist’s first computer, bought in the early 1980s. A Literary History of Word Processing – NYTimes.com

    December 26, 2011
  • nevver: Christmas Tree Driedel

    December 25, 2011
  • thisway: Video Game in a Box (by Teague Labs) (Source: https://player.vimeo.com/)

    December 25, 2011
  • A response to Jussi Parikka: or why materialism ‘encounter’ has lost its efficacy

    A response to Jussi Parikka: or why materialism ‘encounter’ has lost its efficacy dropouthangoutspaceout: So what does OOO offer for my field (the computational arts) which I find helpful and genuinely new? Well it returns to that question which has been removed from the arts which deals with the autonomy of the artwork itself. This…

    December 24, 2011
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum