Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • moviesandmusicandbooksohmy: Tarsem Singh’s Mirror Mirrorrelease date: March 16, 2012 Mirror Mirror is a comedic, female-empowering version of the Snow White tale. Julia Roberts and Lily Collins play the Evil Queen and Snow White respectively and they seem to fit their roles perfectly. Although visually, the tale is a more classic rendition, with over the top…

    January 3, 2012
  • Now you can understand that when I say, “Roboto is a straight sided grotesk” that I’m drilling down into a really small sub-classification, of a sub-classification. Matias Duarte – Google – A few words about words Wow. Thanks for the response!…

    January 3, 2012
  • Roboto was almost immediately branded a Frankenfont, a multi-headed hydra, and many other names by font purists and tyros alike, because of what seems to be a borrowing of identifiable features of several well-known fonts, including Helvetica. Stephen Coles at Typographica singled out characters he felt quite similar in form from Helvetica, Myriad, Universe, FF…

    January 3, 2012
  • http://vimeo.com/24408093 dinosaurparty: (via A social active game experience | Work by Adam) A nice little preview video about the merits of physical play and social gaming experiences. Looks like Adam Henriksson has had some good thoughts about creating custom hardware for different (and awesome) types of play experiences. (Source: http://vimeo.com/)

    January 2, 2012
  • bridgettelizabeth: John Cleese on creativity (by zeekomkommers) “We get our ideas from what I’m going to call for a moment our unconscious — the part of our mind that goes on working, for example, when we’re asleep. So what I’m saying is that if you get into the right mood, then your mode of thinking…

    January 2, 2012
  • kateoplis: William Gibson: The Future Now What is the future to you?Tomorrow. Literally. The present is a very short interval, today. I don’t feel we live in an era. An era’s supposed to be a long period of the same sort of thing. I don’t think we’re having that, unless you want to crank the…

    January 2, 2012
  • (via This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal)

    January 2, 2012
  • CB: Right. You know, I think it is hard, because I think there’s an inherent sensitivity that I know that I possess, and I think Portland and cities and communities of its ilk also possess this kind of hyper-sensitivity. I think that’s part of what makes us tick — this constant self-reflectiveness, and self-awareness. And…

    January 1, 2012
  • It may seem astonishing to see a book company expanding so rapidly in the digital age, or a thriving market for three-dimensional libraries: Countless oracles have proclaimed print products dead. Yet that prophecy only seems to steel the Assoulines’ resolve to make their enterprise’s core products more elaborate and sumptuous than ever. The world of…

    January 1, 2012
  • (via Made in China «) via Colossal

    January 1, 2012
←Previous Page
1 … 1,278 1,279 1,280 1,281 1,282 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum