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RafaelFajardo

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  • Asteroids in Kodu!

    Asteroids in Kodu! fuselabs: Tim Meek is a UK based educator and one of the founders of the innovative Kodudes program in the UK. One of his students made a remarkable Asteroids game in Kodu, complete with thrusters, shields and even smart bombs! Not only does he demo his game, but spends time walking through…

    January 5, 2012
  • Dreams

    “Technology is an expression of man’s dreams. If man did not indulge his fantasies, his thoughts alone would inhibit the development of technology itself. Ancient visionaries spoke of distant times and places where men flew around and about, and some could see each other at great distance. The technological realities of today are already obsolete…

    January 4, 2012
  • Do you read to your children from your iPad or other device, or encourage them to use an e-reader to read to you? Many of us do, at least on occasion — even I, who wrote here some weeks ago that I rarely read on my own iPad anymore because I want my children to…

    January 4, 2012
  • Do you read to your children from your iPad or other device, or encourage them to use an e-reader to read to you? Many of us do, at least on occasion — even I, who wrote here some weeks ago that I rarely read on my own iPad anymore because I want my children to…

    January 4, 2012
  • shapeways: Mineways is a free program that makes it easy to select a model from a Minecraft world map and render it and 3D print via Shapeways. (via Shapeways | blog: Mineways : 3D Print Your Minecraft Model) If Minecraft makes the top 10 games for the quarter list, this side program becomes a necessity I…

    January 4, 2012
  • The Orthodoxy Within Game Studies

    christianmccrea: The game studies instinct to magically and imperially overrule game design needs and realities is facing more and more resistance. One thing that’s emerged in the last few years is a focus on how systems of all kinds produce meaning. It remains a positive development because game studies has travelled a long way without…

    January 4, 2012
  • new-aesthetic: faketv: “The Barbie Video Girl Doll ($50, Mattel, for ages 6 and up) looks just like a regular Barbie, but a closer look reveals a camera in her pendant, and a postage-sized color screen on her back, peeking through her blouse.” — NYT […] mediology: Lights, Camera, Barbie? – Gadgetwise Blog – NYTimes.com

    January 4, 2012
  • Here’s how I’ve worked in the past. The methods outlined here are by no means complete, but they do relate to the work I’ve done in foresight and how I think as a science fiction writer. For a nice big list of methodologies, check out Rafael Popper’s foresight diamond. 1. Find signals. Or, as I…

    January 4, 2012
  • By many standards, Gibson is a slow writer – his book publishing career is 27 years old, and consists of nine and a half novels, a book of short stories and this collection of essays – but he is a very, very fine one. His work has been seminal to many key moments at the…

    January 4, 2012
  • nezua: archiemcphee: Grim Hammer made this incredibly awesome Voltron costume for his daughter. But, as amazing as this painstakingly detailed costume is, it must be acknowledged that what makes it truly awesome is the amount of moxie radiating from this fierce little girl. And just in case you were wondering if Grim Hammer has made any other awesome…

    January 4, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum