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Block-based programming comes to Godot!
Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript/Flash IDE, also incorporates block-based code. I wonder…
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Towards an Art History for Videogames
Towards an Art History for Videogames There is a lesser-known history of the games themselves. By this I mean a more intimate account composed of a long heritage of games deliberately concerned with the artistic, political and personal. For these, the term “artgame”2 comes in handy. This term refers to videogames intended to provoke artistic…
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by Rafael Fajardo
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