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companies and organizations want marginalized creators to contribute to their events, but with little to no compensation for the work. The most egregious offender of this GDC, which is for-profit yet has the most extensive process for extracting labor for talks given for one of their passes, which gets most of its value from the…
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Cross-Cultural Understanding Through Game Analysis
Cross-Cultural Understanding Through Game Analysis Author, Brian Upton, proposes a deep structure that affords games to travel/translate. The notion of a deep structure echoes for me the linguistic concept of Chomsky’s that attempts to reason why humans have language. The structure, in Chomsky’s version, is in the brains of all humans. I haven’t yet read…
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But the most interesting thing about Supercell is not how much money it makes, but how it makes its money. Supercell’s games are free-to-play, a business model that is fast becoming de rigueur in the mobile market. Players pay the game back with money, time or both. In “Hay Day,” you can spend to speed…
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Want to make people run? Don’t give them a badge for running. Give them a ball and shove four sticks in the ground. They’ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these…
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Teen Controls Video Game With His Mind | TechFreep Science