-
I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper
-
I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper
-
“For decades the military has been using video-game technology,” says Nina Huntemann, associate professor of communication and journalism at Suffolk University in Boston and a computer games specialist. “Every branch of the US armed forces and many, many police departments are using retooled video games to train their personnel.” Like much of early computing, nascent…
-
dinosaurparty: (via SFMOMA | Exhibitions Events | Calendar | Museum As Game Board) I’m on a panel at the SF MOMA on April 19th, talking about game design, gaming culture, gamification, and the rise of so-called ‘serious games.’” I’m looking forward to it! Wish I could be in the audience for this.
-
variasis: Dopamine Chemistry Bowl Black and White (by lltownley)
-
variasis: Dopamine Chemistry Bowl Black and White (by lltownley)
-
http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)
-
http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)
-
prostheticknowledge: Warco: an FPS where you hold a camera instead of a gun via Ars Technica Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker…
-
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY