-
The Scratchware Manifesto is a statement of purpose, written by several computer game developers in the summer of 2000. Their intent was to call out those companies and individuals they claimed were harming the game industry with their questionable business practices and development policies, hopefully bringing a new generation of game development and developers into…
-
When MOMA added video games to its collection, even if it was in the department of design, it caused a stir in the contemporary art world. Gallery and museum initiatives are still relatively rare. The Stedelijk Museum in Amsterdam produced, two years ago I think, three games co-designed by artists and game designers. Game art…
-
Do you see ‘arty’, independent games ideas and trends (such as retogaming) filtering into the commercial gaming world? Yes, very much. As soon as a new “niche” appears, marketing lays its hands on it. That’s how the Playstation has its indie corner. Or why, for example, many complained about the excessive presence of sponsors with…
-
Games Reflexions, an exhibition that will open next week in Cergy, France, investigates how gaming is reflecting and influencing our perception of reality. And vice versa. I found these questions of interpretation, representation and reflection interesting but then I think that it is my duty to take an interest in what Isabelle Arvers is working…
-
But using games to change people’s brains for health reasons is an ambitious and relatively new concept. Still, Helsinki has the scientists and the gaming companies—Angry Birds developer Rovio is just one—to give the idea a proper look. Now, researchers also have cash: Tapio’s company Mental Capital Care received 790,000 euro in funding from Finnish…
