But using games to change people’s brains for health reasons is an ambitious and relatively new concept. Still, Helsinki has the scientists and the gaming companies—Angry Birds developer Rovio is just one—to give the idea a proper look. Now, researchers also have cash: Tapio’s company Mental Capital Care received 790,000 euro in funding from Finnish investment board Tekes last year to test out a game designed to cure the symptoms of ADHD. The new interest in gaming in treatment is fueled partly because brain wave scanning headsets have come down in cost, making it a more realistic option outside the lab. Neurogames work with EEG headsets, which place small electrodes directly on your scalp to measure brain waves. While EEG technology has been around in medicine for ages, only recently have cheaper commercial versions of EEG caps come on the market. One such EEG cap is the Emotiv, which has become popular with researchers looking to move beyond the restrictions of fMRI brain studies. For one, it’s hard to study the brain’s reactions to natural stimuli when a person is inside an MRI machine. A brain cap, on the other hand, is mobile enough for users to utilize in their daily lives, an advantage researchers hope will help users hack their brains.