Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • decongestant let’s me breathe, won’t let me sleep

    November 5, 2013
  • …you must choose whether your career will contribute a few Photoshops (widely-used tools), or a few dozen Sketchpads (influential demos) Twitter / worrydream: Say you must choose whether … (via emergentdigitalpractices)

    November 5, 2013
  • fyprocessing: hamoid: I wrote a program. I told the program in which folder I kept my photos. The program opened photo after photo looking at the colors and drawing wavy lines. These four were my favorite. Lovely.

    November 5, 2013
  • punkarcade: AND WE’RE BACK WITH A LIVE WORKSHOP AND ONE-NIGHT-ONLY DIY ARCADE AT THE UCLA GAMELAB IN LOS ANGELES THIS WEEK. READ ON.-LT Punk Arcade is a videogame art exhibition and workshop inspired by rapid prototyping and DIY culture. Punk Arcade is curated by Sarah Brin and Lee Tusman. UCLA Gamelab at the UCLA Broad Art Center…

    November 5, 2013
  • nevver: Step on it

    November 5, 2013
  • Games [4Diversity] Jam 2014

    From: “Deen,Menno M.” > Date: November 5, 2013 at 2:04:48 AM MST Dear all, We are proud to announce that the very first Games [4Diversity] Jam 2014 will be hosted on March 21-23 in SanFrancisco (right after GDC) The Games [4Diversity] Jam explores ways to incorporate feminine and LGBT aspects to games in a constructive…

    November 5, 2013
  • yalegraphicdesign: Conditional Design is a design method formulated by the graphic designers Luna Maurer, Jonathan Puckey, Roel Wouters and the artist Edo Paulus, in which conditions and rules of play are drawn up that invite cooperation within a ‘regulated’ process towards an unpredictable design or result. The book Conditional Design sets out to provide insight…

    November 5, 2013
  • i-heart-hawkguy: dorkly: The Sims Career Ladder I laughed so hard I nearly peed

    November 5, 2013
  • Call for Papers: Media Fields Journal: Critical Explorations in Media Space

    Media Fields Journal: Critical Explorations in Media and Space Issue 8: Playgrounds Submission Deadline: Dec. 1, 2013 This issue of Media Fields investigates the connections between media, space, power, and various approaches to “play” across culture and society. In this issue we seek conversations that embrace play in all its polysemy. We invite papers that…

    November 5, 2013
  • CFP: Infrastructures of Creativity Conference

    CFP: Infrastructures of Creativity Conference by Beverly Tomek Infrastructures of Creativity: a conference on institutions and innovation in the 18th & 21st centuries April 10-11, 2014, Chicago The Benjamin Franklin Project at the Illinois Institute of Technology (IIT), along with the Massachusetts Institute of Technology (MIT) and the University of Wisconsin at Madison, invite you…

    November 5, 2013
←Previous Page
1 … 718 719 720 721 722 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum