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RafaelFajardo

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  • crookedindifference: Google Doodle Honors Raymond Loewy, the “Father of Industrial Design”

    November 5, 2013
  • Pac-Man was created on Paper.

    pixelpressgame: This is really cool to see, especially since our first prototype was based on Pac-Man.  Read full article here See our prototype here https://vimeo.com/69386927

    November 5, 2013
  • Tenets for Working Remotely

    bitly: This was written by one of our system architects, Michael Richman, and originally posted on the Bitly engineering blog. For the past 15 years, I’ve worked as a remote employee. I currently live in Denver and work for Manhattan-based Bitly. Before that, I was on a Virginia-based team at AOL for 11 years, working…

    November 5, 2013
  • Our RISD: Moore = Less

    Our RISD: Moore = Less ourrisd: A couple of hours ago at the Gigaom Roadmap 2013 conference in San Francisco, President John Maeda talked about How Moore’s Law is Influencing Design. His premise is that now that digital technology is no longer in its infancy, people don’t just crave more – as in more storage,…

    November 5, 2013
  • emergentfutures: How Long before a Driverless Car Wins the Indianapolis 500? In 1997, IBM staged a history-making competition between World Chess Champion Gary Kasparov and their own chess-playing computer, Deep Blue. Fourteen years later in 2011, IBM staged a similar competition pitting their more human-like computer, Watson, against the two top Jeopardy players of all…

    November 5, 2013
  • purestform: Cartogram Creation, Cartogram CentralNational Center for Geographical Information and Analysis

    November 5, 2013
  • Sketch-a-Move (by Superflux) as seen in Buxton’s Sketching User Experiences. (Source: https://player.vimeo.com/)

    November 5, 2013
  • The Art of Staying Focused in a Distracting World

    The Art of Staying Focused in a Distracting World

    November 5, 2013
  • The fast-and-loose business that is emerging as the new way of work runs more like a forest or a city than machinery. We need to learn by imitating rich ecosystems, where the appearance of chaos yields to emergent order, and reject order imposed by design. Stowe Boyd, Manifesto For A Third Way Of Work (in…

    November 5, 2013
  • (via NEW MUSEUM TO LAUNCH AN INCUBATOR FOR ART, TECHNOLOGY, AND DESIGN! | FADWEBSITE) NEW YORK, NY…Lisa Phillips, Toby Devan Lewis Director of the New Museum, announced today that the institution is launching an incubator for art, technology, and design that will be a first for the museum field. Opening in summer 2014 in the…

    November 5, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum