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RafaelFajardo

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  • To be honest, as a guy who’s been most attracted to the “independent” part of being an indie – not beholden to any other entity for success – I don’t find Vogel’s predictions to be “bad news” at all. http://rampantgames.com/blog/?p=6624 (via notgames)

    November 7, 2013
  • We called on governments to adopt more humane and effective ways of controlling and regulating drugs. We recommended that the criminalization of drug use should be replaced by a public health approach. We also appealed for countries to carefully test models of legal regulation as a means to undermine the power of organized crime, which…

    November 7, 2013
  • Dr. Manhattan photo bombs the Kepler telescope

    Dr Manhattan photo bombs the Kepler Telescope

    November 7, 2013
  • Introduction: Science Fiction and the Feminist Present – Ada: A Journal of Gender, New Media, and Technology : Ada: A Journal of Gender, New Media, and Technology

    Introduction: Science Fiction and the Feminist Present – Ada: A Journal of Gender, New Media, and Technology : Ada: A Journal of Gender, New Media, and Technology “The boundary between science fiction and social reality is an optical illusion” (149). So Donna Haraway wrote in 1985 in “A Cyborg Manifesto.” When I composed a call…

    November 7, 2013
  • It’s impossible to move, to live, to operate at any level without leaving traces, bits, seemingly meaningless fragments of personal information. Fragments that can be retrieved, amplified… William Gibson, Johnny Mnemonic (via cyberpunkquotes)

    November 6, 2013
  • moma: “In design, there are problem solvers and problem makers.” – Paola Antonelli Come find them in Applied Design thru January 20, 2014. (Source: http://www.moma.org/)

    November 6, 2013
  • Crazy Morphing Magic Table Surface (by MrMoviesfromrussia) (Source: http://www.youtube.com/)

    November 5, 2013
  • Crazy Morphing Magic Table Surface (by MrMoviesfromrussia) (Source: http://www.youtube.com/)

    November 5, 2013
  • alpha-beta-gamer: Iubes is a fun mix of real-time strategy game and god-game with some minecraft-esque aesthetics.   You don’t have direct control of your iubes, instead you decide what has to be built, then the iubes do whatever they think they have to.  You must manage your time and iubes to build your city, defend…

    November 5, 2013
  • jtotheizzoe: I am a certified Mars Rover pilot, and you can be too. (Thanks to Mission To Mars 3D, anyway) Chances are, if I polled 100 people on whether they’d like to command a space mission to Mars, or pilot a six-wheeled rover as if it were the universe’s most advanced remote-controlled vehicle (I mean,…

    November 5, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum