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RafaelFajardo

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  • nyugamecenter: killscreen: With prestigious universities like NYU and USC now offering graduate-level programs in game design, and major museums like MoMA, MAD, and SF MoMA beginning to acquire games and curate game exhibitions, preserving the early history of the medium appears more important than ever. But what exactly does it mean to preserve a digital…

    November 16, 2013
  • Any useful idea about the future should appear to be ridiculous. Jim Dators (via stoweboyd)

    November 16, 2013
  • nyugamecenter: Eric Zimmerman introducing the first speaker of the day, Warren Spector. wish I could have gone to Practice @NYU Game Center to listen and learn.

    November 16, 2013
  • nyugamecenter: And Warren Spector begins the first talk of PRACTICE 2013!

    November 16, 2013
  • Without rules, we have no games. Games are rules-based systems, fundamentally. Warren Spector (via nyugamecenter)

    November 16, 2013
  • nyugamecenter: And Warren Spector begins the first talk of PRACTICE 2013!

    November 16, 2013
  • The future of game design is not tied to looking backwards, but to looking forwards… Warren Spector (via nyugamecenter)

    November 16, 2013
  • So, #Practice2013, do we care about the unpredictable variables inside a player’s mind? Or only emergence that can be tracked in code? Naomi Clark (via nyugamecenter)

    November 16, 2013
  • So, #Practice2013, do we care about the unpredictable variables inside a player’s mind? Or only emergence that can be tracked in code? Naomi Clark (via nyugamecenter)

    November 16, 2013
  • The games I like best know when to strategically take my control away, to make me aware of the presence of a designer Leigh Alexander (via nyugamecenter)

    November 16, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum