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RafaelFajardo

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  • Spector: Go emergent — game design is not all about you

    Spector: Go emergent — game design is not all about you At NYU’s PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it’s worth the tech challenges and risk.

    November 16, 2013
  • I’m a full-time academic, as of October 1st, and I hope that means I can still have side projects… Oh, no! The people in the first row are laughing at me! Warren Spector, who recently started a break from game development to launch a new game design program at The University of Texas at Austin.…

    November 16, 2013
  • magnificentruin: in the middle of the journey of our life

    November 16, 2013
  • legosaurus: Wooden Lego Minifigure Models Created by Claudio Bellosta

    November 16, 2013
  • Kodu meets Socl!

    Kodu meets Socl! fuselabs: We’re combining two FUSE projects, Socl and Kodu (better together, like peanut butter and chocolate!) Kodu is our newest creation experience on Socl. Besides collages, Picotales, BLINKs, and video parties, you can now invent your own games using a simple, visual programming language. Anyone can…

    November 16, 2013
  • November 16, 2013
  • Art + Technology = New Art Forms, Not Just New Art | MAKE

    Art + Technology = New Art Forms, Not Just New Art | MAKE

    November 16, 2013
  • futurescope: Hyper-Reality: A New Vision of the Future by Keiichi Matsuda From Kickstarter: A series of short films, exploring a future city saturated with technology and media. Three years ago, I made a pair of design-fiction short films about the future. You can watch them here: Now I’m making a new film series set in…

    November 15, 2013
  • unknowneditors: Cloud Births Alex McLeod UnknownEditors: Tumblr | Facebook Alex is suddenly propagating all over my dashboard. Is this an emergence?

    November 15, 2013
  • eepart: Alex Mcleod

    November 15, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum