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RafaelFajardo

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  • The second operating system hiding in every mobile phone – Thom Holwerda

    The second operating system hiding in every mobile phone – Thom Holwerda stoweboyd: The baseband OS on mobile devices is a frightening mess: incompletely understood and very insecure: excerpt Every smartphone or other device with mobile communications capability (e.g. 3G or LTE) actually runs not one, but twooperating systems. Aside from the operating system that we…

    November 17, 2013
  • arvidabystrom: Period Submissions I’m looking for people who make art about or with periods. To be exhibited in Gothenburg, Sweden in March 2014. Deadline for submissions is 11th of December. Send submission to: emma.arvida.elisabeth*a*t*gmail.com Also welcome so submit videos to: Someone Told Me You Don’t Feel Like This on unlimited deadline.

    November 17, 2013
  • Few people will know of the role chess played in Soviet strategic thinking and the various programmes that the USSR established to train its military and intelligence elites in the art of Zevsebia, or chess-think. Chess-think was for the USSR what game theory was for the US during the Cold War… Karl reMarks: The incredible…

    November 17, 2013
  • Inspiration isn’t what gets your book written. Discipline is. Inspiration is fickle: it shows up when you least expect it, all sexy and exhilarating and reminding you why you put your butt in that chair and turned off Tumblr and forced yourself to trudge through the valley of no-good, very-bad first drafts. Enjoy that inspiration…

    November 17, 2013
  • heloisedevillefort: So this soundcloud account of unexpected drops may be the best thing ever to come out of dubstep.

    November 17, 2013
  • rhizomedotorg: myData = myMondrian (2004) by C. J. Yeh myData=myMondrian is an interactive art interface in which the personal data provided by viewers is translated into Piet Mondrian-like composition.

    November 17, 2013
  • Michael Brough on grids: “Rogue is 80×20 tiles. zaga33 is 9×9. Chess is 8×8. Go is 19×19. You don’t need a bigger possibility space than Go. Try compressing your game to smaller space. Probably your game will get better.” (via godzekesatan)

    November 17, 2013
  • Here’s an example of an interesting choice: do I quit my PhD to make games? Michael Brough (via nyugamecenter)

    November 17, 2013
  • new-aesthetic: The New York Review of Bots: @TwoHeadlines: Comedy, Tragedy, Chicago Bears Wes Anderson’s human rights violations continue with increase in public executions Pentagon proposes USD 10.8 billion arms deal with NBC, UAE ‘Elon Musk’ returns, with more blood, revenge and a feisty makeover Those…

    November 17, 2013
  • nyugamecenter: MFA students Liron, Nick, and Ilya curated ‘Open Play’, a collection of games for the free time between lectures. The games are in conversation with the lecture and panel topics and include speaker’s games, MFA student games, and other related games. Open Play also encourages any attendee to plug their game in open monitors…

    November 17, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum