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RafaelFajardo

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  • fixed the offsetting. it was an “order of operations” (mis)behavior or (mis)interpretation. here are the first three and the final pass. it’s more interesting watching it draw each one in succession that each static “finished” pass or version. here we get to see a hint of a kind of palimpsest effect, the previous drawing influencing…

    December 22, 2013
  • THESIS EXCERPT #1

    THESIS EXCERPT #1 thequietestnoiseonearth: If Learning From Las Vegas served as the opening salvo of postmodernism, then hypermodernism could just as easily be inaugurated by a Learning From Tumblr (or maybe Reddit or 4chan?), in reference to the sites that have become the “decorated shed” of the internet. Images on these sites are…

    December 22, 2013
  • thequietestnoiseonearth: Designing business cards for senior show. I’m going to get every the job.

    December 22, 2013
  • Furthermore, any hope for the Internet to make things easier, to reduce the anxiety of my existence, was simply over—it failed—and it was just another thing to deal with. What we mean when we say “Internet” became not a thing in the world to escape into, but rather the world one sought escape from…sigh…It became…

    December 22, 2013
  • thequietestnoiseonearth: A better title for that last post: “Why Every Job is a Graphic Design Job and Why There Are No Jobs in Graphic Design”

    December 22, 2013
  • December 22, 2013
  • They were trying to teach graphics as epitomised by the recognised practitioners of the time – a Milton Glaser or a Pentagram. But they’d lost grasp of the moment. The agenda was how to find witty visual puns to summarise a situation: a logo for a restaurant could be a bite out of a plate.…

    December 22, 2013
  • pizzagang: 1973 — The first Graphical User Interface running on an Alto in an office. via GUI timeline

    December 22, 2013
  • The Chindogu

    The Chindogu pizzagang: The Ten Chindogu Tenets Every Chindogu is an almost useless object, but not every almost useless object is a Chindogu. In order to transcend the realms of the merely almost useless, and join the ranks of the really almost useless, certain vital criteria must be met. It is these criteria, a…

    December 22, 2013
  • December 22, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum