Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Games rely on the incongruity between inner and outer experience. Yet their dependence on concrete rules have created a culture disproportionately fond of logic. Players romance the poetry of the command prompt while ignoring the entropic ennui of the organism staring at it. Mike Thomsenhttp://thenewinquiry.com/essays/reign-in-drool/ (via notgames)

    December 22, 2013
  • code drawing 42

    code drawing 42

    code drawing 43, created 2013-12-22. this one had a number of false starts. I have gathered them here.

    December 22, 2013
  • code drawing 41d

    code drawing 41d

    code drawing 41d, created on 2013-12-22. explorations within a square, loom. I’ve grouped the remainder of this set into this label. I didn’t create recognizable punctuation points between the versions or cycles for this drawing.

    December 22, 2013
  • code drawing 41c

    code drawing 41c

    code drawing 41c, created on 2013-12-22. explorations within a square, loom. vertical.

    December 22, 2013
  • code drawing 41b

    code drawing 41b

    code drawing 41b, labeled code drawing 41, created 2013-12-22. explorations within a square, loom. horizontal.

    December 22, 2013
  • code drawing 41

    code drawing 41

    code drawing 41 created 2013-12-22. explorations within a square, loom.

    December 22, 2013
  • andreiarsenyevich: On the set of Stalker (1979) by Tarkovsky

    December 22, 2013
  • motherboardtv: Dolphin Zero, a New Mobile Browser That Automatically Shreds Your Browsing History

    December 22, 2013
  • simultaneousvisions: Richard Anuszkiewicz, “Spectral O” portfolio, artist’s proof E Silkscreen1969

    December 22, 2013
  • Claire Davis personified the love and kindness she learned from her family. All of Colorado feels that. They are in our hearts. JOHN HICKENLOOPER (via hcknloopr)

    December 22, 2013
←Previous Page
1 … 636 637 638 639 640 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum